Search found 61 matches

by GameProps
Mon Jul 27, 2015 4:02 pm
Forum: Resources
Topic: Marvel Heroes models
Replies: 66
Views: 83048

Re: Marvel Heroes models

Ant-Man and Yellowjacket (OBJ and 1024 textures)
https://www.sendspace.com/file/bi5ktm
by GameProps
Sat Jul 25, 2015 5:14 pm
Forum: Requests
Topic: Injustice Gods Among us Lex Luthor Kryptonite Suit
Replies: 3
Views: 3445

Re: Injustice Gods Among us Lex Luthor Kryptonite Suit

Nope he also has the Insurgency outfit and this one the only differences between the Insurgency and the Kryptonite Armor that I am aware of are the paint differences and protruding green Kryptonite spikes on the later.
by GameProps
Sat Jul 25, 2015 1:53 pm
Forum: Requests
Topic: Injustice Gods Among us Lex Luthor Kryptonite Suit
Replies: 3
Views: 3445

Injustice Gods Among us Lex Luthor Kryptonite Suit

Just looking for a quick XNALara conversion of this so I can have an easier time trying to use it for my costume pattern making purposes, sounds odd but I have better luck making my files from XNALara models rather than raw models. Basically what I do is I separate a model into parts, such as Torso,...
by GameProps
Sun Jul 19, 2015 9:56 am
Forum: Game Model Recaps
Topic: Mortal Kombat Series Models
Replies: 280
Views: 240268

Re: Mortal Kombat Series Models

I would like to get the Predator, do you also have the shoulder cannon and bio mask?
by GameProps
Tue Jul 07, 2015 6:11 pm
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

Yes there is a feature in 3DS Max that will let you reduce the polycount, but it really takes away most of the detail as well. And can sometimes distort other features. But I might give it a try with the Batman outfit. As 3d printing models with the high poly count it really makes it a bit better. h...
by GameProps
Mon Jul 06, 2015 6:13 pm
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

Well I was hoping to use some of the models like the Default Batman, Arkham Knight, Batman Beyond, and Red Hood in my pepakura purposes, but after inspecting and trying to work with a couple files I gave up. They are just too high poly for my tastes, while they may be good for something like 3D prin...
by GameProps
Mon Jul 06, 2015 5:02 pm
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

From the looks of it, the texture looks like it would work for that, could it be that you might need to rotate or flip the texture file around to work right? I've had that problem myself on other models.
by GameProps
Mon Jul 06, 2015 7:16 am
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

There's a small possibility, but the teeth texture from one of the other character models might work for him. That is if the game modelers just used/recycled the same teeth for all the characters.
by GameProps
Mon Jul 06, 2015 5:55 am
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

Whoops slight error. Oh well, also there's no mask file for Professor Pyg.
by GameProps
Mon Jul 06, 2015 3:28 am
Forum: Resources
Topic: Batman: Arkham Knight
Replies: 118
Views: 129536

Re: Batman: Arkham Knight

Crap was expecting the Dark Knight Returns Batman to be the movie outfit, I guess I was wrong it's from one of the comics if memory serves.