Ant-Man and Yellowjacket (OBJ and 1024 textures)
https://www.sendspace.com/file/bi5ktm
Search found 61 matches
- Mon Jul 27, 2015 4:02 pm
- Forum: Resources
- Topic: Marvel Heroes models
- Replies: 66
- Views: 83048
- Sat Jul 25, 2015 5:14 pm
- Forum: Requests
- Topic: Injustice Gods Among us Lex Luthor Kryptonite Suit
- Replies: 3
- Views: 3445
Re: Injustice Gods Among us Lex Luthor Kryptonite Suit
Nope he also has the Insurgency outfit and this one the only differences between the Insurgency and the Kryptonite Armor that I am aware of are the paint differences and protruding green Kryptonite spikes on the later.
- Sat Jul 25, 2015 1:53 pm
- Forum: Requests
- Topic: Injustice Gods Among us Lex Luthor Kryptonite Suit
- Replies: 3
- Views: 3445
Injustice Gods Among us Lex Luthor Kryptonite Suit
Just looking for a quick XNALara conversion of this so I can have an easier time trying to use it for my costume pattern making purposes, sounds odd but I have better luck making my files from XNALara models rather than raw models. Basically what I do is I separate a model into parts, such as Torso,...
- Sun Jul 19, 2015 9:56 am
- Forum: Game Model Recaps
- Topic: Mortal Kombat Series Models
- Replies: 280
- Views: 240268
Re: Mortal Kombat Series Models
I would like to get the Predator, do you also have the shoulder cannon and bio mask?
- Tue Jul 07, 2015 6:11 pm
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
Yes there is a feature in 3DS Max that will let you reduce the polycount, but it really takes away most of the detail as well. And can sometimes distort other features. But I might give it a try with the Batman outfit. As 3d printing models with the high poly count it really makes it a bit better. h...
- Mon Jul 06, 2015 6:13 pm
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
Well I was hoping to use some of the models like the Default Batman, Arkham Knight, Batman Beyond, and Red Hood in my pepakura purposes, but after inspecting and trying to work with a couple files I gave up. They are just too high poly for my tastes, while they may be good for something like 3D prin...
- Mon Jul 06, 2015 5:02 pm
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
From the looks of it, the texture looks like it would work for that, could it be that you might need to rotate or flip the texture file around to work right? I've had that problem myself on other models.
- Mon Jul 06, 2015 7:16 am
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
There's a small possibility, but the teeth texture from one of the other character models might work for him. That is if the game modelers just used/recycled the same teeth for all the characters.
- Mon Jul 06, 2015 5:55 am
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
Whoops slight error. Oh well, also there's no mask file for Professor Pyg.
- Mon Jul 06, 2015 3:28 am
- Forum: Resources
- Topic: Batman: Arkham Knight
- Replies: 118
- Views: 129536
Re: Batman: Arkham Knight
Crap was expecting the Dark Knight Returns Batman to be the movie outfit, I guess I was wrong it's from one of the comics if memory serves.