I'll do that; thanks~!semory wrote:Best bet would be to ask on xentax or zenhax for them to figure out how to write an unpacker for it, and then I do believe I have some model code for that game still lying around here somewhere.
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Re: Sudeki
Re: Sudeki
I actually tried getting models from this game once before. The archive was only about 600ish MB or so. It was a long time ago but I remember the archive format was pretty difficult. Models format was not hard, and I remember extracting some skeleton charaters, but getting to the model data was dif...
Re: Sudeki
Oh, since it's through Steam it needs to be opened in Steam. There was a way to get past this, but I'm not sure if it would work. Try and change the mode from "Intruder" to "D3D9 Wrapper" then copy the .dll named d3dx9_36 from the Ninja Ripper folder to the folder of Sudeki. Kee...
Re: Sudeki
You could try Ninja Ripper on the game, to see if you can get the models. Then upload the ripped models for someone to rig. There is no extractor for the game. Thanks for replying! I had a go at using Ninja Ripper, however there seems to be a problem: Whenever I run either Sudeki.exe or SudekiLaunc...
Sudeki
Sudeki has long been my favourite western RPG since I was a kid, and I'd greatly appreciate it if someone could extract some of the character models for XNA / XPS. https://en.wikipedia.org/wiki/Sudeki As nice as every character's armour would be (they change as the character upgrades in the story), ...