Search found 2201 matches

by ProtocolX27
Mon Oct 21, 2019 6:24 am
Forum: Requests
Topic: Deformation/armature fix?
Replies: 9
Views: 12562

Re: Deformation/armature fix?

When mesh parts move at different speeds, that is usually a result of lingering weights from another bone. Any vertex is not supposed to have more than a total weight of 1.0. Let's say if you completely weight paint vertices to a wrist bone of 1.0 if that wrist area has bad weights of say a chest bo...
by ProtocolX27
Fri May 24, 2019 10:53 am
Forum: Research
Topic: QuickBMS/Python Research Thread
Replies: 57
Views: 80636

Re: QuickBMS/Python Research Thread

Python is really easy to learn. You can google some basic tutorials. It's difficult to teach a whole language, but python is a very friendly language to start with. There a lot of great uses like web (using Django) , raspberry pi or even Blender. I don't know what to suggest, but you can easily down...
by ProtocolX27
Wed May 02, 2018 4:44 am
Forum: General
Topic: Halp!
Replies: 4
Views: 6389

Re: Halp!

The nature of getting models into Blender can vary by game and format, but the process of exporting to XPS relies on using specific naming formats for skeletons & materials. I'm not help with the XPS side, but I would recommend starting with identifying which games you are trying to get into Ble...
by ProtocolX27
Mon Apr 16, 2018 7:10 am
Forum: Research
Topic: [MGF] Material & Geometry Format
Replies: 2
Views: 9935

Re: [MGF] Material & Geometry Format

No worries, believe it or not, you may finally be off the hook :LOL: I posted on Xentax not long after and to my surprise, I got a response within like a day to at least get meshes accessible in Hex2Obj. I'm just waiting for some feedback from AceWell on some textures, but the format ended up not be...
by ProtocolX27
Tue Apr 10, 2018 1:59 pm
Forum: Research
Topic: [MGF] Material & Geometry Format
Replies: 2
Views: 9935

[MGF] Material & Geometry Format

Steve !?!?! Chrrox !?!? Please help ? ... I'm sure you guys gotta be getting tired of my nagging, but I'm not gonna be able to get this resolved without help. :-/ I wrote a script to report the initial offsets & block lengths, but that still isn't enough to get to the useful stuff like meshes, v...
by ProtocolX27
Tue Apr 03, 2018 6:53 am
Forum: General
Topic: different poses with obj or stl
Replies: 3
Views: 7717

Re: different poses with obj or stl

From scratch? Not really. I can do it, but the only thing I've rigged from scratch wasn't even a full body, it was only a step up from a basic stick figure. That's why I prefer to use existing models as a weight reference and leverage some of Blender's tools to increase the chance of making a more u...
by ProtocolX27
Mon Apr 02, 2018 9:55 am
Forum: General
Topic: different poses with obj or stl
Replies: 3
Views: 7717

Re: different poses with obj or stl

There isn't really any easy way to do this, but there are some shortcuts. This is a more of an medium to advanced task, but if you are will to jump off the deep end right away it is a good skill to have. My preferred method at present is to use and existing model that has vertex weights. Use an exis...
by ProtocolX27
Fri Sep 29, 2017 9:45 am
Forum: Game Talk
Topic: Nuances of the Fighting Genre
Replies: 953
Views: 381375

Re: Nuances of the Fighting Genre

I'm curious to try this out on PC, but after listening to the sample showcase of voice actors in the game, I don't think I can stomach the cringe worthiness of it all, :lol:
by ProtocolX27
Fri Jun 09, 2017 9:05 pm
Forum: Off-Topic
Topic: Cinema, Film, Movies, TV..
Replies: 853
Views: 322601

Re: Cinema, Film, Movies, TV..

^ :LOL:




This makes me realize I had no idea what to expect, because it isn't what I was expecting. :LOL: But I'm still in!
by ProtocolX27
Tue May 23, 2017 10:04 am
Forum: Releases
Topic: [PC] Deus Ex: Human Revolution
Replies: 63
Views: 943739

Re: [PC] Deus Ex: Human Revolution

I ran semory's tool on the files from Deus Ex: Human Revolution (Director's Cut). I found the model I wanted, and found I had to install Blender 2.49 to get the Python script to work. Did that, but now I have a model that is rigged, but it doesn't have bones? It seems to just have joints. Is this e...