Search found 2201 matches
- Mon Oct 21, 2019 6:24 am
- Forum: Requests
- Topic: Deformation/armature fix?
- Replies: 9
- Views: 17481
Re: Deformation/armature fix?
When mesh parts move at different speeds, that is usually a result of lingering weights from another bone. Any vertex is not supposed to have more than a total weight of 1.0. Let's say if you completely weight paint vertices to a wrist bone of 1.0 if that wrist area has bad weights of say a chest bo...
- Fri May 24, 2019 10:53 am
- Forum: Research
- Topic: QuickBMS/Python Research Thread
- Replies: 57
- Views: 96488
Re: QuickBMS/Python Research Thread
Python is really easy to learn. You can google some basic tutorials. It's difficult to teach a whole language, but python is a very friendly language to start with. There a lot of great uses like web (using Django) , raspberry pi or even Blender. I don't know what to suggest, but you can easily down...
Re: Halp!
The nature of getting models into Blender can vary by game and format, but the process of exporting to XPS relies on using specific naming formats for skeletons & materials. I'm not help with the XPS side, but I would recommend starting with identifying which games you are trying to get into Ble...
- Mon Apr 16, 2018 7:10 am
- Forum: Research
- Topic: [MGF] Material & Geometry Format
- Replies: 2
- Views: 15755
Re: [MGF] Material & Geometry Format
No worries, believe it or not, you may finally be off the hook :LOL: I posted on Xentax not long after and to my surprise, I got a response within like a day to at least get meshes accessible in Hex2Obj. I'm just waiting for some feedback from AceWell on some textures, but the format ended up not be...
- Tue Apr 10, 2018 1:59 pm
- Forum: Research
- Topic: [MGF] Material & Geometry Format
- Replies: 2
- Views: 15755
[MGF] Material & Geometry Format
Steve !?!?! Chrrox !?!? Please help ? ... I'm sure you guys gotta be getting tired of my nagging, but I'm not gonna be able to get this resolved without help. :-/ I wrote a script to report the initial offsets & block lengths, but that still isn't enough to get to the useful stuff like meshes, v...
- Tue Apr 03, 2018 6:53 am
- Forum: General
- Topic: different poses with obj or stl
- Replies: 3
- Views: 13054
Re: different poses with obj or stl
From scratch? Not really. I can do it, but the only thing I've rigged from scratch wasn't even a full body, it was only a step up from a basic stick figure. That's why I prefer to use existing models as a weight reference and leverage some of Blender's tools to increase the chance of making a more u...
- Mon Apr 02, 2018 9:55 am
- Forum: General
- Topic: different poses with obj or stl
- Replies: 3
- Views: 13054
Re: different poses with obj or stl
There isn't really any easy way to do this, but there are some shortcuts. This is a more of an medium to advanced task, but if you are will to jump off the deep end right away it is a good skill to have. My preferred method at present is to use and existing model that has vertex weights. Use an exis...
- Fri Sep 29, 2017 9:45 am
- Forum: Game Talk
- Topic: Nuances of the Fighting Genre
- Replies: 953
- Views: 418251
Re: Nuances of the Fighting Genre
I'm curious to try this out on PC, but after listening to the sample showcase of voice actors in the game, I don't think I can stomach the cringe worthiness of it all,
- Fri Jun 09, 2017 9:05 pm
- Forum: Off-Topic
- Topic: Cinema, Film, Movies, TV..
- Replies: 853
- Views: 335381
Re: Cinema, Film, Movies, TV..
^
This makes me realize I had no idea what to expect, because it isn't what I was expecting. But I'm still in!
This makes me realize I had no idea what to expect, because it isn't what I was expecting. But I'm still in!
- Tue May 23, 2017 10:04 am
- Forum: Releases
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 63
- Views: 1689285
Re: [PC] Deus Ex: Human Revolution
I ran semory's tool on the files from Deus Ex: Human Revolution (Director's Cut). I found the model I wanted, and found I had to install Blender 2.49 to get the Python script to work. Did that, but now I have a model that is rigged, but it doesn't have bones? It seems to just have joints. Is this e...