Search found 3677 matches
- Wed Oct 27, 2021 7:05 pm
- Forum: General
- Topic: Obj save error
- Replies: 2
- Views: 10030
Re: Obj save error
This happens even if you export without copying textures? Odd, I just tried it with a few models and OBJ export works fine. Where'd ya get the model from?
- Thu Sep 23, 2021 11:08 pm
- Forum: Releases
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 63
- Views: 954953
Re: [PC] Deus Ex: Human Revolution
Hmmm, I will have to dl the game again. I'll see if there were any changes to the game.
- Mon Sep 06, 2021 4:32 pm
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 930734
Re: Steven's Gas Machine
no, you should use the tools defined
https://forum.xentax.com/viewtopic.php?f=16&t=21666
instead, when possible.
regards,
steven
https://forum.xentax.com/viewtopic.php?f=16&t=21666
instead, when possible.
regards,
steven
- Sun Jul 11, 2021 6:18 pm
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 930734
Re: Steven's Gas Machine
You probably did nothing wrong. I did that probably 4 or 5 years ago on the Steam version of the game. Have they updated the game since? Has anyone done Zombie Army 4 yet?
- Mon Jul 05, 2021 10:00 pm
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
https://github.com/semory/xnalara-rt Fixed the bump maps, got alpha sorting sorta figured out hahaha. I am going to integrate this with another old project I used to work on way back when hehehe, you shall soon see lmfao! Galey, can I have dat pose file? It was not in the OptionalFiles.7z. BTW, XNA...
- Sat Jul 03, 2021 2:13 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
Ah things I need to fix... ray tracing requires depth resolution as well, and when things are super close I tried putting alpha RGs ahead of non-alpha RGs. Works OK for RG29 over RG22 (like in Alcina's dress), but for alpha over alpha RGs like RG27 over RG25 (like in the claws) this doesn't work goo...
- Tue Jun 29, 2021 10:45 pm
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
Almost done with code refactoring... though got a question for galey! In your Alina D. model, the body uses RG22 on top and RG29 on bottom. The purpose of the RG29 is to take advantage of XPS rendering order of meshes to put a reflection on the dress? Are the meshes exact duplicates or are the RG29s...
- Thu Jun 10, 2021 9:46 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
Yep, the concept behind the tree is really simple. I didn't count preprocessing/tree construction, and since no posing, there is no need to update the AABBs. It was still slow, which is why this topic has me going back thinking, "Where did I do wrong?" Hahahaha! I am definitely going to tr...
- Wed Jun 09, 2021 11:36 am
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
Yeah, the history of ray tracing is pretty crazy, and Peter Shirley is "the man." You want to learn ray tracing, you MUST have his books and his research articles. I'm not calling him a liar; I'm blaming myself for my poor coding hahaha! But he did that NVIDIA scene in 2006 and claimed 3-4...
- Tue Jun 08, 2021 12:02 pm
- Forum: General
- Topic: Xnalara and ray-tracing
- Replies: 19
- Views: 60929
Re: Xnalara and ray-tracing
OK, I will refactor my old code for VS2019 and AVX2+MT and put up the old project and the new project on github soon. I'm curious to see how some of those new RE8 models perform in my old tracer. Anyone got a link to a good DL of the daughters? I have Galey's version Lady D already.