Search found 44 matches
- Mon Mar 31, 2014 9:55 pm
- Forum: Game Model Recaps
- Topic: The Void
- Replies: 14
- Views: 11524
Re: The Void
So awesome, Rexil. Thanks in advance. May I ask how you're extracting them? Are you using something like Ninja Ripper, or has somebody actually written an extractor for IcePick's files? Ninja Ripper :) Wow, then double-thank you for the extra effort. I was going to do this at one point, but I had u...
- Mon Mar 31, 2014 9:54 pm
- Forum: Game Model Recaps
- Topic: The Void
- Replies: 14
- Views: 11524
Re: The Void
so what's the game like? any good or is it one of those it's so bad it's good type of game :D ? It's well it's hard to explain. I didn't have much patience for the game myself, but some people love it. Kind of a polarizing game. If you like slow-paced puzzle games, it might be right up your a...
- Mon Mar 31, 2014 8:10 pm
- Forum: Game Model Recaps
- Topic: The Void
- Replies: 14
- Views: 11524
Re: The Void
So awesome, Rexil. Thanks in advance.
May I ask how you're extracting them? Are you using something like Ninja Ripper, or has somebody actually written an extractor for IcePick's files?
May I ask how you're extracting them? Are you using something like Ninja Ripper, or has somebody actually written an extractor for IcePick's files?
- Fri Nov 08, 2013 8:18 pm
- Forum: Releases
- Topic: Updated XNALara .mesh.ascii importer for Blender 2.69
- Replies: 3
- Views: 7439
Re: Updated XNALara .mesh.ascii importer for Blender 2.69
Do you have any plans to write an exporter script as well? :) (I know we already have one for the old Blender versions, which works very well, but just wondering. xD) Sorry to say, I don't have any plans to write an exporter. I know we could use a good exporter for 2.6x. I'm at a point where even l...
- Fri Nov 08, 2013 1:27 pm
- Forum: Releases
- Topic: Updated XNALara .mesh.ascii importer for Blender 2.69
- Replies: 3
- Views: 7439
Updated XNALara .mesh.ascii importer for Blender 2.69
I got a couple PMs from people letting me know that my import script had been broken by one of the last few Blender updates (or possibly by one of my updates to the script), and the bone hierarchy wasn't coming in properly. I found a little time today to debug and update the script. You can find the...
- Sat Sep 28, 2013 3:58 pm
- Forum: Resources
- Topic: Ashley from another code R for xps
- Replies: 3
- Views: 3678
Re: Ashley from another code R for xps
Are you looking for someone to finish making an xps model, or are you intending to release this as a .dae file like the other ones you did?
If you want to post the model, I'm happy to take a shot at doing the facial rigging, but I don't really have time to do a full model right now....
If you want to post the model, I'm happy to take a shot at doing the facial rigging, but I don't really have time to do a full model right now....
- Tue Sep 10, 2013 8:26 am
- Forum: General
- Topic: Looking for blender whole body rigging tuts...
- Replies: 8
- Views: 3930
Re: Looking for blender whole body rigging tuts...
I'll throw another vote in for Nathan Vegdal's Human Rigging. It's pretty intensive, but you will know rigging well when you're done. Lot of theory and a lot of explaining both the what and the why.
- Sun Jul 28, 2013 11:16 am
- Forum: General
- Topic: Armature question
- Replies: 5
- Views: 2042
Re: Armature question
So my question is: how can I combine armatures without having extra bones like fst_knee.001 and all that? I think Crofty told me once to export from 3DS Max, and it will combine everything, but I dunno. I have to believe that most 3D software can do this, but I don't personally use 3DS Max much, so...
- Wed Jun 19, 2013 10:34 am
- Forum: Tutorials
- Topic: Blender Cycles + XnaLara Tutorials
- Replies: 66
- Views: 64795
Re: Blender Cycles + XnaLara Tutorials
http://i231.photobucket.com/albums/ee263/ultrablue87/Immagine-1.jpg Any idea about the problem? Thanks in advance for your help :D The first thought that comes to mind is that the alpha channel is premultiplied. By default, Cycles uses direct linear, not premultiplied alpha. Look under the Render t...
- Sat Jun 01, 2013 5:10 am
- Forum: General
- Topic: 3D, Textures, Etc - Basic Questions & Theory
- Replies: 4
- Views: 2041
Re: 3D, Textures, Etc - Basic Questions & Theory
In the past I've tried to make modify normals without the best results. What is a recommended way to do so based on an existing diffuse? It'd help if I had a better understanding of the normal composition. Does X Channel represent light horizontal/vertical or is it a combination of things? So, this...