Search found 190 matches

by ssringo
Thu Feb 25, 2016 6:14 pm
Forum: Game Model Recaps
Topic: Resident Evil Series Models
Replies: 147
Views: 467660

Re: Resident Evil Series Models

yeah what you can do is measure length of say bone 1 and 2 in both models and then scale. didn't even know they had to be scaled lol that's what you guinea pigs are for lol. I was looking for hands and found a left/right hand to use. Funny thing, the left hand was obviously too large but the right ...
by ssringo
Thu Feb 25, 2016 3:35 pm
Forum: Game Model Recaps
Topic: Resident Evil Series Models
Replies: 147
Views: 467660

Re: Resident Evil Series Models

Yeah I was afraid that was what you did. Not that it's a big deal since the skeletons help re-align and scale things. Was just hoping there was a quicker and easier method buried in the txt files that get exported with the models with his tool.
by ssringo
Thu Feb 25, 2016 3:09 pm
Forum: Game Model Recaps
Topic: Resident Evil Series Models
Replies: 147
Views: 467660

Re: Resident Evil Series Models

No silly, Resident Evil 0. The method you listed in your Gas Machine thread for aligning the Dragon Quest meshes doesn't seem to apply to the RE0 stuff. Or I'm too dumb to see it.
by ssringo
Thu Feb 25, 2016 2:52 pm
Forum: Game Model Recaps
Topic: Resident Evil Series Models
Replies: 147
Views: 467660

Re: Resident Evil Series Models

Thanks for the Rebecca release! (and the tool update semory). Question for ya: is there an easy way to resize the character meshes (head and I'm guessing hands) to be the appropriate size and align it to the correct bone on the body model? I looked through the .txt file for the models but don't real...
by ssringo
Sat Feb 20, 2016 12:19 pm
Forum: Requests
Topic: Fatal Frame: Maiden of Black Water(Wii U)
Replies: 30
Views: 62562

Re: Fatal Frame: Maiden of Black Water(Wii U)

Nice work man. A little tedious but it definitely works :high: I'd suggest editing your post to link to the download page of imagemagick and note what you're supposed to download instead of linking directly to the .exe. The download link didn't work since they updated the program (I'm assuming) and ...
by ssringo
Fri Feb 19, 2016 12:48 pm
Forum: Releases
Topic: Steven's Gas Machine
Replies: 725
Views: 1199908

Re: Steven's Gas Machine

yeah, it worked a few days ago lmao. thanks for the report. i think her breasts broke it maybe i dunno hahahaha. In case you're looking into this i just wanted to let you know that i went back and redid everything using the early version of the tool that you sent me. Same error as with the public r...
by ssringo
Thu Feb 18, 2016 12:31 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 725
Views: 1199908

Re: Steven's Gas Machine

Lulz. Guess I won't worry about it if Daz is on the case. Every other model I've loaded works. I have no clue.
by ssringo
Thu Feb 18, 2016 12:06 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 725
Views: 1199908

Re: Steven's Gas Machine

Just redownloaded to make sure. Gives that error. EDIT: The script I mean. I didn't re-extract the game that quick :D. But I'm 99.99% sure I used your latest release for extraction.
by ssringo
Thu Feb 18, 2016 12:00 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 725
Views: 1199908

Re: Steven's Gas Machine

I'm getting an error with a couple of models from Arslan (aside from the textures which doesn't matter). The first model loads the clothing but not the body. When selecting the mesh and going to edit mode I can see the vertices (like the model is there) but nothing shows up out of edit mode and no U...
by ssringo
Wed Feb 17, 2016 9:58 pm
Forum: Releases
Topic: Steven's Gas Machine
Replies: 725
Views: 1199908

Re: Steven's Gas Machine

I'm probably just dense but I'm not understanding how the conversion for Fatal Frame/Hyrule Warriors works. I don't have the HW game (just the model files) so we can set that aside. I do, however, have Fatal Frame extracted using the quickbms script aluigi (is aluigi actually chroxx or did they both...