Search found 9 matches

by Taira2032
Wed Dec 15, 2021 10:49 am
Forum: General
Topic: Model got stretchy..
Replies: 1
Views: 2530

Model got stretchy..

For some reason when I move or rotate a bone some other fully irrelevant parts are moving with it too and getting all glitchy and stretchy. For example, rotating a spine makes the fingers go bananas. Why is this happening? How can I fix it?
by Taira2032
Fri Aug 28, 2020 12:31 pm
Forum: General
Topic: Get bones..?
Replies: 3
Views: 3452

Re: Get bones..?

Why thank you good sir, you just answered my biggest struggle for the entire past 6 months! Now just to figure out where the posed and tposed exports to .mesh are in 11.8 XNAlara lol I think in 11.8 it's only "merge all visible models".. And finally, minimal job in Blender ever, and I thin...
by Taira2032
Sat Aug 22, 2020 11:56 am
Forum: General
Topic: Get bones..?
Replies: 3
Views: 3452

Get bones..?

How do I put bones from one model to another? Some simple way in XNALara itself? I have this head here but it has only root, and theres another fully rigged. So how do I make the head/face bones go to the root-only head and work? I tried, fit both heads on one another and do the merge all visible mo...
by Taira2032
Sun Jun 21, 2020 3:35 pm
Forum: General
Topic: resize single body part
Replies: 3
Views: 3530

Re: resize single body part

I have a question with this too. How do you save it in the xps though? When I save the generic item after having resized by typing scale or edited X Y Z position as well as the rightmost slider for height, for some reason when I save an reload it, it don't want to remember them. Or if I have moved o...
by Taira2032
Mon Jun 08, 2020 12:22 pm
Forum: General
Topic: organizing folders so they show preview image of the model?
Replies: 1
Views: 1549

Re: organizing folders so they show preview image of the mod

Your folder order seems to be fine since they look like that in your Add Models menu. Basically keep your models folder in the /data folder in your XNAlara program. But to show preview, they should also have a 'prev.png' pic. Unfortunately often people forget to set one. Can be kinda annoying haha. ...
by Taira2032
Thu Jun 04, 2020 12:20 pm
Forum: General
Topic: Fitting textures..
Replies: 7
Views: 5423

Re: Fitting textures..

I don't ike merging meshes either.. I'm not after making the model ighter or aiming at size/graphics. Merging meshes for me was because of this (bless that guy for formuating the question muuuch better than me ahahah..) https://xnalara.forumotion.com/t283-rigging-with-xnalara can I import 2 models i...
by Taira2032
Thu May 14, 2020 4:00 pm
Forum: General
Topic: Fitting textures..
Replies: 7
Views: 5423

Re: Fitting textures..

Ok ok I understand, why so angry lol sheesh ._. I'm not a professional and I'm a self-taught hobbyist, and a WYSIWYG person so apologies I couldn't put it into the correct terminology. Tried to explain my logic and would be much easier if I was actually showing what I'm trying to do.. But anyhow, fr...
by Taira2032
Sat May 09, 2020 11:43 am
Forum: General
Topic: Fitting textures..
Replies: 7
Views: 5423

Re: Fitting textures..

Thank you :3 ! Yep, it is UV maps but I meant changing that layout itself. I'm afraid what I meant would be technically impossibe. It would be like one mesh using several diffuse maps.. So I guess I should just keep meshes separate and go like layers. I just wanted to keep the model lighter for load...
by Taira2032
Sun Apr 12, 2020 11:18 am
Forum: General
Topic: Fitting textures..
Replies: 7
Views: 5423

Fitting textures..

First, let me say for a couple of months now Ive made myself a challenge to see how far I can go with extreme meshmodding using only Xnalara. No Blender, 3ds, Daz or any other mediate program whatsoever. Then, recently i found this too l, and its pretty neat for merging meshes, very nice, clean work...