Search found 54 matches

by WuHT
Tue May 08, 2018 2:48 pm
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 2974

Re: Eye Emission - Suggestions Please

HUGE thanks Anx

https://imgur.com/a/quHiWsN

Seems to be the result, which is satisfactory in my eyes.
Thanks for "subtracting" the emission for me, so that I could have a good starting point to play with for my emission map.
:high:
by WuHT
Mon May 07, 2018 1:29 pm
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 2974

Re: Eye Emission - Suggestions Please

I am not sure if I understand your question correctly. I use the Microsoft/BING translator. Wow. I appreciate the big response as it appears it must have taken you a lot of time to type out. Especially in the Polycount forum, you can find some posts from the person who has created the model "P...
by WuHT
Sat May 05, 2018 9:35 am
Forum: General
Topic: Eye Emission - Suggestions Please
Replies: 5
Views: 2974

Eye Emission - Suggestions Please

I have a model: https://trolt.deviantart.com/art/PyrrhaOmega-SC5-1P-705895548 I am having trouble re-creating the eyes to be similar to something like Pyrrha Omega in the screen shots https://www.fightersgeneration.com/nx/game/scv/sc5-pyrrhaomega2.png http://4.bp.blogspot.com/-z--nSBBElZk/Ty59gvxOdW...
by WuHT
Sun Sep 17, 2017 5:48 pm
Forum: General
Topic: XPS - Hair Edge/End
Replies: 2
Views: 3113

XPS - Hair Edge/End

Anyone notice that the hair on certain models have the bottom/lower edge faces show up on XPS (despite being transparent) if you zoom out far enough (like a full body shot) I've attached an image and marked the area in red. https://imgur.com/a/5d9C6 Certain Soul Calibur characters (Kilik, Mitsurugi,...
by WuHT
Tue Aug 01, 2017 5:39 am
Forum: General
Topic: Blender General Questions
Replies: 523
Views: 260964

Re: Blender General Questions

The problem here is that you must have removed doubles on that mesh and it ruined the double faces. To make it work okay with back-face culling, you need to flip the triangles as you said you have tried, so that it's visible on one side properly without back-face culling. Then duplicate that mesh a...
by WuHT
Mon Jul 31, 2017 1:46 am
Forum: General
Topic: Blender General Questions
Replies: 523
Views: 260964

Re: Blender General Questions

Regarding Backface Culling: http://imgur.com/a/fJ1oI (his yellow scarf) Can anyone explain to me why back face culling leads to such a strange effect of transparency. My experience with back face culling is that more like the bottom left of each picture (where the hip-cape is darker and like the und...
by WuHT
Sat Jul 15, 2017 6:53 pm
Forum: General
Topic: Surface Texture distorted [Blender Related]
Replies: 1
Views: 2135

Re: Surface Texture distorted

http://imgur.com/a/6lRgR I've attached another 2 images showing 1) First image shows the seams in the mesh per the noesis export. I'm 99% sure the red border seams are one of the reasons that there is a problem 2) The 2nd image was my first attempt to UV unwrap and all the triangles (in the UV edito...
by WuHT
Fri Jul 14, 2017 2:27 am
Forum: General
Topic: Surface Texture distorted [Blender Related]
Replies: 1
Views: 2135

Surface Texture distorted [Blender Related]

I got 2 questions: Question 1: http://imgur.com/a/1qF7Z I have a model almost complete and the hair texture is not displaying properly at only certain areas. I wish I could describe it better (so I could attempt to google it myself and try to fix it). Certain "faces" of the mesh do not app...
by WuHT
Sat Jul 01, 2017 4:36 pm
Forum: General
Topic: Blender - Re-adding deleted materials to model
Replies: 0
Views: 4645

Blender - Re-adding deleted materials to model

I have a completed model (materials properly sepearated, texture applied, skeleton named and parented correctly) and was about to start coloring the textures. I noticed that some textures were not used and it turned out they were meant to be applied to materials that I deleted (thinking they were du...
by WuHT
Sat Jul 01, 2017 1:23 pm
Forum: General
Topic: Noesis - Not functional Skeleton
Replies: 1
Views: 2032

Re: Noesis - Not functional Skeleton

well apparently just individually parenting each bones gave a satisfactory result.

This was just a tougher model since each bone was a trial and error and the textures of the armor wasn't obvious.


Does the tail co-ordinate of the bone have any function?