Search found 29 matches

by IAmCaptainRedfield
Fri Jul 04, 2014 12:13 pm
Forum: Research
Topic: .MDL to .OBJ while keeping original bones...
Replies: 9
Views: 9276

Re: .MDL to .OBJ while keeping original bones...

thePWA wrote:Like what rexil posted Source .mdl do not use bones for heads/faces you have to do a custom face rig if you want them to have face bones.
In that case it's time to bust out Blender and see how this disaster is gonna unfold, lol...
by IAmCaptainRedfield
Thu Jul 03, 2014 11:33 pm
Forum: Research
Topic: Trying to get Crafty 1.0.2 to work with TF2 maps...
Replies: 0
Views: 3309

Trying to get Crafty 1.0.2 to work with TF2 maps...

I've got one of the maps(2Fort)loaded into Crafty, but all of the textures are missing as well as most of the level props. How do I get them to properly load in Crafty so I can export the entire scene?
by IAmCaptainRedfield
Thu Jul 03, 2014 2:10 pm
Forum: Research
Topic: .MDL to .OBJ while keeping original bones...
Replies: 9
Views: 9276

Re: .MDL to .OBJ while keeping original bones...

But more importantly, will they retain the facial bones? EDIT- I've been browsing through both the TF2 and SFM folders on my PC, and every version that I come across of the classes(My ultimate goal here is to reextract and convert over the TF2 classes(both human and robot)WITH facial bones this time...
by IAmCaptainRedfield
Thu Jul 03, 2014 8:57 am
Forum: Research
Topic: .MDL to .OBJ while keeping original bones...
Replies: 9
Views: 9276

Re: .MDL to .OBJ while keeping original bones...

...And these formats will work in XNALara if I try to convert them over to either .MESH, .ASCII, or .XPS format?
by IAmCaptainRedfield
Wed Jul 02, 2014 8:39 pm
Forum: Research
Topic: .MDL to .OBJ while keeping original bones...
Replies: 9
Views: 9276

Re: .MDL to .OBJ while keeping original bones...

Hmm... I know there's a way around this, but this is more than likely where Blender or 3DS comes in...
by IAmCaptainRedfield
Wed Jul 02, 2014 8:35 pm
Forum: Research
Topic: .XPS files...
Replies: 16
Views: 16138

Re: .XPS files...

Noesis Model Viewer. And I actually found that converting them to .BMP format fixes that.
by IAmCaptainRedfield
Tue Jul 01, 2014 10:42 pm
Forum: Research
Topic: .MDL to .OBJ while keeping original bones...
Replies: 9
Views: 9276

.MDL to .OBJ while keeping original bones...

Any tools out there that can convert .MDL to .OBJ while keeping the original in-game bones(this includes facial bones!)???
by IAmCaptainRedfield
Sun Jun 29, 2014 6:47 pm
Forum: Research
Topic: .XPS files...
Replies: 16
Views: 16138

Re: .XPS files...

And what if the texture(s) come up transparent, like so? http://sta.sh/0mvrq3cjjow
by IAmCaptainRedfield
Sun Jun 29, 2014 3:22 pm
Forum: Research
Topic: .XPS files...
Replies: 16
Views: 16138

Re: .XPS files...

http://chris-redfield-2013.deviantart.com/art/Team-Fortress-2-Pickups-DOWNLOAD-464442170 Got it. Thanks for the all the help! :mrgreen: Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always sta...
by IAmCaptainRedfield
Sun Jun 29, 2014 7:54 am
Forum: Research
Topic: .XPS files...
Replies: 16
Views: 16138

Re: .XPS files...

Here it is- http://www.mediafire.com/download/8aara ... Pickup.zip Now let's see where I screwed up... :roll: