Search found 189 matches

by trexjones
Sat Jan 26, 2019 4:01 am
Forum: Work in Progress
Topic: Weird normal texture problem with Young Han SWBF2...
Replies: 1
Views: 7974

Weird normal texture problem with Young Han SWBF2...

Hey everyone! I'm wondering if someone here might be able to help me out with this normal from SWBF2. As far as I've seen so far, this is the only one like this -- I know that the Green layer is meant to be different to the red, but here they're the same. Does anyone know how to fix this? https://ap...
by trexjones
Tue Sep 12, 2017 8:41 pm
Forum: Game Model Recaps
Topic: Hellblade: Senua's Sacrifice
Replies: 4
Views: 11702

Re: Hellblade: Senua's Sacrifice

This is amazing! Thanks so much Dazzy! Any chance you'll do others?
by trexjones
Tue Sep 12, 2017 8:39 pm
Forum: Game Model Recaps
Topic: Star Wars Models
Replies: 120
Views: 141743

Re: Star Wars Models

Hey Dazzy! Will you be converting Aurra Sing and Cad Bane for Xnalara like you have with the others from that run of games?
by trexjones
Tue Apr 25, 2017 4:24 am
Forum: Tutorials
Topic: Changing green specs to something less glossy.
Replies: 6
Views: 15028

Re: Changing green specs to something less glossy.

AH! That makes sense! I think I've got a solid idea of where I can go based on what you've just said -- This is the original if it's of any use or interest... http://sta.sh/01wwqhp3r2m1
by trexjones
Tue Apr 25, 2017 3:34 am
Forum: Tutorials
Topic: Changing green specs to something less glossy.
Replies: 6
Views: 15028

Changing green specs to something less glossy.

Hey guys, I know the basics of what makes a good spec image thanks to Old Mate Joe, but I was curious -- I've got a number of models with specs that look like this, and I was wondering what you guys might suggest doing with them to get them to a better, less glossy look. And obviously less green. He...
by trexjones
Sun Apr 16, 2017 4:06 am
Forum: Releases
Topic: Most recent XNALARA/XPS 3DS MAX Converter script?
Replies: 1
Views: 9291

Most recent XNALARA/XPS 3DS MAX Converter script?

Hey guys! I haven't been able to find a working link for the last update! Anyone able to help me out? Need one that works properly with MAX 2017, and the last version of it had the best results...
by trexjones
Wed Sep 21, 2016 12:24 am
Forum: Resources
Topic: Rise of the Tomb Raider WITH BONES!
Replies: 2
Views: 10092

Re: Rise of the Tomb Raider WITH BONES!

I'd say they use morphs, but I can only guess they figured it was easier to apply that same method to the in-game ones AFTER testing original face rigs. Regardless, all the bones are there. Hopefully you or someone can make good of them. I'm not great with this stuff. I can get them out, but I'm hop...
by trexjones
Tue Sep 20, 2016 6:40 pm
Forum: Resources
Topic: Rise of the Tomb Raider WITH BONES!
Replies: 2
Views: 10092

Rise of the Tomb Raider WITH BONES!

All with original bones, but because the faces use some kind of weird animation, the weights for the face bones need to be painted. Again, I'm no modelling expert but figured someone might be able to make some good use of these. Maybe if you open one of the models from the original Tomb Raider reboo...
by trexjones
Tue Sep 20, 2016 6:11 pm
Forum: Resources
Topic: UPDATE! 007 Legends, Goldeneye Reloaded & Quantum of Solace!
Replies: 3
Views: 10449

Re: 007 models

MASSIVE UPDATE! So, I've decided to make these public, in case anyone wanted to have a play around with them. I've since come across a tool that allows the models to be extracted with their rigs and weights intact (as far as I can tell, haven't tested them all) but everything should be there. You ca...
by trexjones
Tue Sep 20, 2016 5:52 pm
Forum: Resources
Topic: Quantum Break
Replies: 8
Views: 14490

Re: Quantum Break

Decided to make some of these models public. I'll be releasing the links for Rise of the Tomb Raider and James Bond games publicly soon, too.