Search found 189 matches
- Sat Jan 26, 2019 4:01 am
- Forum: Work in Progress
- Topic: Weird normal texture problem with Young Han SWBF2...
- Replies: 1
- Views: 7974
Weird normal texture problem with Young Han SWBF2...
Hey everyone! I'm wondering if someone here might be able to help me out with this normal from SWBF2. As far as I've seen so far, this is the only one like this -- I know that the Green layer is meant to be different to the red, but here they're the same. Does anyone know how to fix this? https://ap...
- Tue Sep 12, 2017 8:41 pm
- Forum: Game Model Recaps
- Topic: Hellblade: Senua's Sacrifice
- Replies: 4
- Views: 11702
Re: Hellblade: Senua's Sacrifice
This is amazing! Thanks so much Dazzy! Any chance you'll do others?
- Tue Sep 12, 2017 8:39 pm
- Forum: Game Model Recaps
- Topic: Star Wars Models
- Replies: 120
- Views: 141743
Re: Star Wars Models
Hey Dazzy! Will you be converting Aurra Sing and Cad Bane for Xnalara like you have with the others from that run of games?
- Tue Apr 25, 2017 4:24 am
- Forum: Tutorials
- Topic: Changing green specs to something less glossy.
- Replies: 6
- Views: 15028
Re: Changing green specs to something less glossy.
AH! That makes sense! I think I've got a solid idea of where I can go based on what you've just said -- This is the original if it's of any use or interest... http://sta.sh/01wwqhp3r2m1
- Tue Apr 25, 2017 3:34 am
- Forum: Tutorials
- Topic: Changing green specs to something less glossy.
- Replies: 6
- Views: 15028
Changing green specs to something less glossy.
Hey guys, I know the basics of what makes a good spec image thanks to Old Mate Joe, but I was curious -- I've got a number of models with specs that look like this, and I was wondering what you guys might suggest doing with them to get them to a better, less glossy look. And obviously less green. He...
- Sun Apr 16, 2017 4:06 am
- Forum: Releases
- Topic: Most recent XNALARA/XPS 3DS MAX Converter script?
- Replies: 1
- Views: 9291
Most recent XNALARA/XPS 3DS MAX Converter script?
Hey guys! I haven't been able to find a working link for the last update! Anyone able to help me out? Need one that works properly with MAX 2017, and the last version of it had the best results...
- Wed Sep 21, 2016 12:24 am
- Forum: Resources
- Topic: Rise of the Tomb Raider WITH BONES!
- Replies: 2
- Views: 10092
Re: Rise of the Tomb Raider WITH BONES!
I'd say they use morphs, but I can only guess they figured it was easier to apply that same method to the in-game ones AFTER testing original face rigs. Regardless, all the bones are there. Hopefully you or someone can make good of them. I'm not great with this stuff. I can get them out, but I'm hop...
- Tue Sep 20, 2016 6:40 pm
- Forum: Resources
- Topic: Rise of the Tomb Raider WITH BONES!
- Replies: 2
- Views: 10092
Rise of the Tomb Raider WITH BONES!
All with original bones, but because the faces use some kind of weird animation, the weights for the face bones need to be painted. Again, I'm no modelling expert but figured someone might be able to make some good use of these. Maybe if you open one of the models from the original Tomb Raider reboo...
- Tue Sep 20, 2016 6:11 pm
- Forum: Resources
- Topic: UPDATE! 007 Legends, Goldeneye Reloaded & Quantum of Solace!
- Replies: 3
- Views: 10449
Re: 007 models
MASSIVE UPDATE! So, I've decided to make these public, in case anyone wanted to have a play around with them. I've since come across a tool that allows the models to be extracted with their rigs and weights intact (as far as I can tell, haven't tested them all) but everything should be there. You ca...
- Tue Sep 20, 2016 5:52 pm
- Forum: Resources
- Topic: Quantum Break
- Replies: 8
- Views: 14490
Re: Quantum Break
Decided to make some of these models public. I'll be releasing the links for Rise of the Tomb Raider and James Bond games publicly soon, too.