The archive format is different, but still simple.
This game adds new texture types in though, 0x10 and 0x12. So I'd like to ask chrrox to look into them and identify them if he can. Here's one of the files with both of those types: http://a.uguu.se/kxdfpe_10.G1TG
Search found 16 matches
- Wed Sep 30, 2015 2:30 am
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 1063992
- Tue Sep 29, 2015 6:44 am
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 1063992
Re: Steven's Gas Machine
There's differing numbers of files between platforms, and very possibly between language versions too. On PC there was some 40K files if I remember correctly. Also, I'm still hoping you look at the RIGB files to try and fix cloth and physics stuff in the models. >:
- Fri Aug 07, 2015 3:15 am
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 1063992
Re: Steven's Gas Machine
Anyone managed to figure out how the RIGB files work for Koei's (or DW at least) games' models? I assume it's for character rigging, and I know that it controls cloth, but doesn't seem like anyone's been talking about them.
- Fri Jan 30, 2015 5:41 pm
- Forum: Requests
- Topic: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)
- Replies: 14
- Views: 20817
Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)
Should be supported, the format's exactly the same as other DW games.
- Mon Jan 12, 2015 6:31 pm
- Forum: Requests
- Topic: Fist of the North Star / Ken's Rage 2 (Shin/Hokuto musou)
- Replies: 17
- Views: 12378
Re: Fist of the North Star / Ken's Rage 2 (Shin/Hokuto musou
They're not encrypted, just compressed into chunks with zlib. This'll uncompress for you: http://pastebin.com/44hiYEri Or you could just use something like offzip.
- Thu Jun 12, 2014 1:30 am
- Forum: Releases
- Topic: [XBox360] Dynasty Warriors 8 (Early Access)
- Replies: 116
- Views: 119926
Re: [XBox360] Dynasty Warriors 8 (Early Access)
It's easy, I made tools for extracting/importing files a long time ago. Including full unzipping and re-zipping and extracting all textures from the game (didn't include models, but that's easy to add in). Your one should work too if you just reversed the endian. I don't change the filenames to add ...
- Thu Jun 12, 2014 12:49 am
- Forum: Releases
- Topic: [XBox360] Dynasty Warriors 8 (Early Access)
- Replies: 116
- Views: 119926
Re: [XBox360] Dynasty Warriors 8 (Early Access)
Well, it's missing the texture table and individual texture headers. I could copy one from another file, but I'm not sure it would work, especially if the data is a little different for these files. I'm not confident on the textures though either, how did you extract those? All the ones in DW games ...
- Thu Jun 12, 2014 12:39 am
- Forum: Releases
- Topic: [XBox360] Dynasty Warriors 8 (Early Access)
- Replies: 116
- Views: 119926
Re: [XBox360] Dynasty Warriors 8 (Early Access)
Can you post the whole original file, as it is in the game?
- Wed Jun 11, 2014 3:00 pm
- Forum: Releases
- Topic: [XBox360] Dynasty Warriors 8 (Early Access)
- Replies: 116
- Views: 119926
Re: [XBox360] Dynasty Warriors 8 (Early Access)
Yeah, cloth is unaffected, cloth isn't part of NUNO. Xiahou Dun has a bunch of cloth, but his NUNO table is empty for instance, so it can't be in there. I think NUNV is cloth, and NUNO is the other stuff that needs physics. EDIT: Was difficult to get the model to load and not crash the game while me...
- Wed Jun 11, 2014 8:57 am
- Forum: Releases
- Topic: [XBox360] Dynasty Warriors 8 (Early Access)
- Replies: 116
- Views: 119926
Re: [XBox360] Dynasty Warriors 8 (Early Access)
Yeah they are I think. When I wasn't reversing NUNO properly, the only things broken were parts of the model which interacted with physics. Like the headphone wires of Wang Yuanji's DLC model, or some characters' hair. They were just stuck in place, like this: http://i.imgur.com/qS971qN.jpg http://i...