Search found 16 matches

by SaintLouisX
Wed Sep 30, 2015 2:30 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 724
Views: 931485

Re: Steven's Gas Machine

The archive format is different, but still simple.

This game adds new texture types in though, 0x10 and 0x12. So I'd like to ask chrrox to look into them and identify them if he can. Here's one of the files with both of those types: http://a.uguu.se/kxdfpe_10.G1TG
by SaintLouisX
Tue Sep 29, 2015 6:44 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 724
Views: 931485

Re: Steven's Gas Machine

There's differing numbers of files between platforms, and very possibly between language versions too. On PC there was some 40K files if I remember correctly. Also, I'm still hoping you look at the RIGB files to try and fix cloth and physics stuff in the models. >:
by SaintLouisX
Fri Aug 07, 2015 3:15 am
Forum: Releases
Topic: Steven's Gas Machine
Replies: 724
Views: 931485

Re: Steven's Gas Machine

Anyone managed to figure out how the RIGB files work for Koei's (or DW at least) games' models? I assume it's for character rigging, and I know that it controls cloth, but doesn't seem like anyone's been talking about them.
by SaintLouisX
Fri Jan 30, 2015 5:41 pm
Forum: Requests
Topic: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)
Replies: 14
Views: 20003

Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Should be supported, the format's exactly the same as other DW games.
by SaintLouisX
Mon Jan 12, 2015 6:31 pm
Forum: Requests
Topic: Fist of the North Star / Ken's Rage 2 (Shin/Hokuto musou)
Replies: 17
Views: 12274

Re: Fist of the North Star / Ken's Rage 2 (Shin/Hokuto musou

They're not encrypted, just compressed into chunks with zlib. This'll uncompress for you: http://pastebin.com/44hiYEri Or you could just use something like offzip.
by SaintLouisX
Thu Jun 12, 2014 1:30 am
Forum: Releases
Topic: [XBox360] Dynasty Warriors 8 (Early Access)
Replies: 116
Views: 100565

Re: [XBox360] Dynasty Warriors 8 (Early Access)

It's easy, I made tools for extracting/importing files a long time ago. Including full unzipping and re-zipping and extracting all textures from the game (didn't include models, but that's easy to add in). Your one should work too if you just reversed the endian. I don't change the filenames to add ...
by SaintLouisX
Thu Jun 12, 2014 12:49 am
Forum: Releases
Topic: [XBox360] Dynasty Warriors 8 (Early Access)
Replies: 116
Views: 100565

Re: [XBox360] Dynasty Warriors 8 (Early Access)

Well, it's missing the texture table and individual texture headers. I could copy one from another file, but I'm not sure it would work, especially if the data is a little different for these files. I'm not confident on the textures though either, how did you extract those? All the ones in DW games ...
by SaintLouisX
Thu Jun 12, 2014 12:39 am
Forum: Releases
Topic: [XBox360] Dynasty Warriors 8 (Early Access)
Replies: 116
Views: 100565

Re: [XBox360] Dynasty Warriors 8 (Early Access)

Can you post the whole original file, as it is in the game?
by SaintLouisX
Wed Jun 11, 2014 3:00 pm
Forum: Releases
Topic: [XBox360] Dynasty Warriors 8 (Early Access)
Replies: 116
Views: 100565

Re: [XBox360] Dynasty Warriors 8 (Early Access)

Yeah, cloth is unaffected, cloth isn't part of NUNO. Xiahou Dun has a bunch of cloth, but his NUNO table is empty for instance, so it can't be in there. I think NUNV is cloth, and NUNO is the other stuff that needs physics. EDIT: Was difficult to get the model to load and not crash the game while me...
by SaintLouisX
Wed Jun 11, 2014 8:57 am
Forum: Releases
Topic: [XBox360] Dynasty Warriors 8 (Early Access)
Replies: 116
Views: 100565

Re: [XBox360] Dynasty Warriors 8 (Early Access)

Yeah they are I think. When I wasn't reversing NUNO properly, the only things broken were parts of the model which interacted with physics. Like the headphone wires of Wang Yuanji's DLC model, or some characters' hair. They were just stuck in place, like this: http://i.imgur.com/qS971qN.jpg http://i...