Search found 3 matches
- Tue Aug 19, 2014 1:04 pm
- Forum: General
- Topic: FF Dissidia 012 Texture problems. Help please.
- Replies: 4
- Views: 2852
Re: FF Dissidia 012 Texture problems. Help please.
Alpha channels huh. Ok thanks again.
- Sun Aug 17, 2014 10:33 pm
- Forum: General
- Topic: FF Dissidia 012 Texture problems. Help please.
- Replies: 4
- Views: 2852
Re: FF Dissidia 012 Texture problems. Help please.
Finally a reply! So if i export it as an obj and do a bone weight copy. What do i do with the smd files. I thought you need the smd, compile qc and the smd exported into a mdl using Wunderboy's MDL exporter? (which is the format i need to use it in Valve's DotA 2 workshop tools.) Or does it mean aft...
- Sun Aug 17, 2014 5:59 pm
- Forum: General
- Topic: FF Dissidia 012 Texture problems. Help please.
- Replies: 4
- Views: 2852
FF Dissidia 012 Texture problems. Help please.
I used Noesis to export a model into an smd with uv flipped, -scale 20 and -90 rotated. When i import smd into Blender, it looks normal. The problem is applying the textures. I would use the uv map tool, and try to add the image texture but it turns out all distorted, and i can't seem to grasp on ho...