Search found 54 matches
- Fri Jun 30, 2017 4:19 am
- Forum: General
- Topic: Noesis - Not functional Skeleton
- Replies: 1
- Views: 2130
Noesis - Not functional Skeleton
I'm at the beginning step of trying to port SC5 Nightmare over but his skeleton appears to be non-functional (I don't know how to describe this so please take a look at the picture). http://imgur.com/a/1tLGi The first picture is the picture of the preview in Noesis (4.28) The 2nd picture is the base...
- Thu Jun 29, 2017 7:44 pm
- Forum: General
- Topic: Separating Meshes in Blender (soul calibur)
- Replies: 0
- Views: 5753
Separating Meshes in Blender (soul calibur)
During my journal to port models I've encountered an issue with textures (specifically the lip): This is the only error I've encountered so far for this model. 1st imgur image http://imgur.com/a/5rd8A the lips appear to be partially distorted texture of the face. I'm aware that some soul calibur mod...
- Thu Jun 29, 2017 4:48 pm
- Forum: General
- Topic: Xnalara - Change Materials - Combine Mesh Parts
- Replies: 4
- Views: 4087
Re: Xnalara - Change Materials - Combine Mesh Parts
TY again. Tremendously useful to scroll vertically (rather than horizontally) down to see bones/materials in Blender and the option to select via the list to find bones/materials. I was always afraid of pressing random buttons in Blender (sometimes + means expand menu and sometimes it means add new ...
- Wed Jun 28, 2017 5:46 pm
- Forum: General
- Topic: Xnalara - Change Materials - Combine Mesh Parts
- Replies: 4
- Views: 4087
Re: Xnalara - Change Materials - Combine Mesh Parts
... Thank you Dazzy The picture and description were very clear and understandable. Now I can manage the hair parts much more easier as well. I got a bonus question : Is there a way to select materials/mesh/bones without clicking it in the Blender viewport? Rather it'd be easier for me to just scro...
- Wed Jun 28, 2017 12:46 pm
- Forum: General
- Topic: Xnalara - Change Materials - Combine Mesh Parts
- Replies: 4
- Views: 4087
Xnalara - Change Materials - Combine Mesh Parts
I wish to batch-edit a bunch of different materials (to all use the same, but new, diffuse texture). In Blender they are a bunch of different finger parts (each finger has 3 joints) and I have selected each of the individual objects and joined them (Ctrl-J) In XPS when I open the .xps file and hit C...
- Fri Jun 16, 2017 1:52 pm
- Forum: Game Model Recaps
- Topic: Tekken Series Models
- Replies: 455
- Views: 289258
Re: Tekken Series Models
1)Did you have to make your own mask layers or were there any provided 2)How come some are hard light and some are vivid light and some are diffuse layers ? These were your own judgement as well ? 3) The opacity in those layers were just based on your own perception ? The mask files were already pr...
- Thu Jun 15, 2017 9:32 pm
- Forum: Game Model Recaps
- Topic: Tekken Series Models
- Replies: 455
- Views: 289258
Re: Tekken Series Models
Download (Diffuse PSD's) >tfw u decide to port one of the more complicated outfits immediately Good stuff, i'm looking into the files to learn as well. Regarding your PSDs 1)Did you have to make your own mask layers or were there any provided 2)How come some are hard light and some are vivid light ...
- Fri Jun 02, 2017 5:20 am
- Forum: General
- Topic: XPS duplicate ghost
- Replies: 1
- Views: 2051
Re: XPS duplicate ghost
Well my experience was this: Just use the Ctrl-T material editor and start attaching the textures. Sometimes "unknown" is the referenced texture and this caused a lot of the glitches seen in Xps. When I attached the textures it sort of corrected itself. While not the most satisfactory solu...
- Fri Jun 02, 2017 5:09 am
- Forum: General
- Topic: Meshmod - add Beard facial hair
- Replies: 1
- Views: 2553
Meshmod - add Beard facial hair
I have a model where I want to add facial hair (mustache+beard). If I affix the facial hair to the neck upper bone, the issue would be when I adjust the jaws/lips/mouth corner the beard doesn't move. The model I originally got it from (smd) never had facial bones in the first place except for the ja...
- Sat May 13, 2017 1:56 pm
- Forum: General
- Topic: Blender General Questions
- Replies: 523
- Views: 276145
Re: Blender General Questions
apparantly I just needed to recalculate the normals
so there's that going for me
so there's that going for me