Search found 44 matches
- Sun Mar 10, 2013 10:14 am
- Forum: General
- Topic: Blender General Questions
- Replies: 523
- Views: 271760
Re: Blender General Questions
Another blender question: is it possible to keep a mesh rotated even in Edit Mode? For example an eye closed or a mouth opened. I need to modify some vertices, but in Edit Mode the mesh goes back to its original position. This happens in Max too if you make modifications and don't add "Edit Me...
- Thu Mar 07, 2013 1:17 pm
- Forum: Game Model Recaps
- Topic: Tomb Raider Models
- Replies: 151
- Views: 195759
Re: Tomb Raider Models
Hats off to you, Rexil. Thank you!
- Sun Feb 24, 2013 10:37 pm
- Forum: General
- Topic: texture/blender question?
- Replies: 4
- Views: 2399
Re: texture/blender question?
Okay, fairly straightforward, but not that easy to describe. If you're using Blender Internal on Blender 2.5+: 1) Turn Transparency on. This is a checkbox on the Material. With the material selected, it should be the fourth expandable section below the preview (Diffuse, Specular, Shading, Transparen...
- Sat Feb 23, 2013 5:55 am
- Forum: General
- Topic: Blender Inquiries (Dahell does this mean?)
- Replies: 91
- Views: 20515
Re: Blender Inquiries (Dahell does this mean?)
By "internal", what exactly do you mean? Are they completely inside the main mesh, or are they stray faces fairly close to the mess? There's a couple of possibilities for quickly getting rid of them, but hard to say which will work with what I know now. I find that I almost always remove d...
- Thu Feb 21, 2013 1:54 pm
- Forum: Releases
- Topic: .mesh.ascii importer updated for Blender 2.6.6
- Replies: 10
- Views: 14821
Re: .mesh.ascii importer updated for Blender 2.6.6
actually by rewritten i meant pre-2.5, i actually enjoy writing scripts moreso for 2.6 than 2.4x using bmesh. one thing I wanted to ask since another blender scripter is here... is there an easy way to compute a bone's roll parameter given a game's joint axis and length to child joint? or should i ...
- Thu Feb 21, 2013 12:04 pm
- Forum: Releases
- Topic: .mesh.ascii importer updated for Blender 2.6.6
- Replies: 10
- Views: 14821
Re: .mesh.ascii importer updated for Blender 2.6.6
an exporter should be possible, but since blender got ngons in 2.63, plugins written pre-2.63 must literally be completely rewritten. Actually, this isn't true. The API still makes traditional faces (tris and quads) available ever after the n-gon changes using a new property called "tessfaces&...
- Thu Feb 21, 2013 7:26 am
- Forum: Releases
- Topic: .mesh.ascii importer updated for Blender 2.6.6
- Replies: 10
- Views: 14821
.mesh.ascii importer updated for Blender 2.6.6
There were some changes to the Blender API with today's release of 2.6.6 that caused texture import to no longer work on my mesh importer.
You can find the updated version of the script here:
http://www.mediafire.com/?xx4u3xulht4gso9
You can find the updated version of the script here:
http://www.mediafire.com/?xx4u3xulht4gso9
- Sat Feb 16, 2013 6:33 am
- Forum: General
- Topic: Blender help needed
- Replies: 10
- Views: 5576
Re: Blender help needed
So Steven, does that mean there is still a way to control normal map strength in the later versions of Blender without using nodes? I've always thought you didn't have that slider you had in 2.49b anymore. But then again I've never really spent too much time in any Blender version > 2.49b due to th...
- Mon Feb 11, 2013 5:59 pm
- Forum: General
- Topic: Blender Help
- Replies: 10
- Views: 3679
Re: Blender Help
ahhh right i see. yes i am using 2.49b :) well what ill do when i try working on it again tomorrow ill post that part then. will it be the stuff in the black box? Yes. I just launched 2.49b and I was wrong, it's not above the top menu bar, it's in a separate console window. So yeah, just copy anyth...
- Mon Feb 11, 2013 5:36 pm
- Forum: General
- Topic: Blender Help
- Replies: 10
- Views: 3679
Re: Blender Help
Also, I wasn't able to look at the screenshot you posted. It appears to be a dropbox link, but it told me I wasn't allowed to view it.