Search found 2201 matches
- Wed Dec 07, 2016 10:49 am
- Forum: Site News and Feedback
- Topic: Happy Thanksgiving Everybody
- Replies: 5
- Views: 14163
Re: Happy Thanksgiving Everybody
I haven't seen one yet, but haven't looked to hard either. SE hasn't hopped on the Unreal Engine yet? :LOL: On different note, do you think your KT knowledge would be applicable to Ninja Gaiden Sigma 2, I don't know that it was ever fully unlocked, I think people had the files, but I've never had a ...
- Tue Dec 06, 2016 10:05 am
- Forum: Game Talk
- Topic: Nuances of the Fighting Genre
- Replies: 953
- Views: 416685
Re: Nuances of the Fighting Genre
I remember seeing the prelim work on her. He did a nice job with it.
- Tue Dec 06, 2016 5:29 am
- Forum: Game Talk
- Topic: Nuances of the Fighting Genre
- Replies: 953
- Views: 416685
Re: Nuances of the Fighting Genre
Bamco throwing salt in the wound of not having news :LOL: .... other than pachinko :lol: Re: Marvel, I know some of the mains not being in MvCI will be a sort spot, people will adapt rather than throwing Marvel to the curb. Personally, I'll only miss Jean Grey and Psylocke, but it's not like I inves...
- Mon Dec 05, 2016 5:30 am
- Forum: Game Talk
- Topic: Nuances of the Fighting Genre
- Replies: 953
- Views: 416685
Re: Nuances of the Fighting Genre
Yeah, I guess the only news out of that of interest is PC port of marvel for the sake of ripping models :LOL: Captain Marvel definitely looks like a Jean Grey replacement, so I definitely suspect that the no X-Men is likely true is well. It even appears they are reusing assets with her sash, etc. St...
- Fri Dec 02, 2016 5:32 am
- Forum: Game Talk
- Topic: Nuances of the Fighting Genre
- Replies: 953
- Views: 416685
Re: Nuances of the Fighting Genre
Capcom lost me on Marvel when they did stupid DLC shenanigans and missing core features that I didn't stick with it long. I didn't care for the roster compared to MvC2, but obviously that did not impair its popularity. Even if it doesn't have XMen characters, it'll still adapt somehow, there are so ...
- Wed Nov 30, 2016 12:12 pm
- Forum: Site News and Feedback
- Topic: Happy Thanksgiving Everybody
- Replies: 5
- Views: 14163
Re: Happy Thanksgiving Everybody
Happy Belated Thanksgiving!
I didn't think to check in here,
I didn't think to check in here,
- Tue Nov 15, 2016 4:06 pm
- Forum: Releases
- Topic: Steven's Gas Machine
- Replies: 724
- Views: 1168728
Re: Steven's Gas Machine
Here's another academic one for when you have time. I finally tracked down some WO3U data, and wanted to test stuff out. I'm wondering if there's something wrong with my data, or possibly if Gas Engine is expecting a different region/version from what I have. At present, it won't extract anything. A...
- Sun Nov 13, 2016 7:45 pm
- Forum: Releases
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 63
- Views: 1669903
Re: [PC] Deus Ex: Human Revolution
Thanks I can work with that, :think: that model is the low res and it looks like 38/39 are both 1x1 normal or spec images. Would you mind taking a look at the 0433 folder? That has a ton more materials for the high poly model. Is there a way to correlate the the separated mesh pieces after import an...
- Sat Nov 12, 2016 5:59 am
- Forum: Releases
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 63
- Views: 1669903
Re: [PC] Deus Ex: Human Revolution
Ha hah, no rush, it only took me a couple weeks to get through the files, so a few hours or days is not big deal.
- Fri Nov 11, 2016 10:25 am
- Forum: Releases
- Topic: [PC] Deus Ex: Human Revolution
- Replies: 63
- Views: 1669903
Re: [PC] Deus Ex: Human Revolution
Ok Thanks There's an mtl file associated with the object which has names that don't correlate with the file name in the windows file system and then other 'sub' mtl files which I don't know well based on format. http://orig08.deviantart.net/f563/f/2016/316/a/0/mtlhex_by_protocolx27-dao59c9.jpg Here'...