Search found 2201 matches

by ProtocolX27
Wed Dec 07, 2016 10:49 am
Forum: Site News and Feedback
Topic: Happy Thanksgiving Everybody
Replies: 5
Views: 14163

Re: Happy Thanksgiving Everybody

I haven't seen one yet, but haven't looked to hard either. SE hasn't hopped on the Unreal Engine yet? :LOL: On different note, do you think your KT knowledge would be applicable to Ninja Gaiden Sigma 2, I don't know that it was ever fully unlocked, I think people had the files, but I've never had a ...
by ProtocolX27
Tue Dec 06, 2016 10:05 am
Forum: Game Talk
Topic: Nuances of the Fighting Genre
Replies: 953
Views: 416685

Re: Nuances of the Fighting Genre

I remember seeing the prelim work on her. He did a nice job with it. :D
by ProtocolX27
Tue Dec 06, 2016 5:29 am
Forum: Game Talk
Topic: Nuances of the Fighting Genre
Replies: 953
Views: 416685

Re: Nuances of the Fighting Genre

Bamco throwing salt in the wound of not having news :LOL: .... other than pachinko :lol: Re: Marvel, I know some of the mains not being in MvCI will be a sort spot, people will adapt rather than throwing Marvel to the curb. Personally, I'll only miss Jean Grey and Psylocke, but it's not like I inves...
by ProtocolX27
Mon Dec 05, 2016 5:30 am
Forum: Game Talk
Topic: Nuances of the Fighting Genre
Replies: 953
Views: 416685

Re: Nuances of the Fighting Genre

Yeah, I guess the only news out of that of interest is PC port of marvel for the sake of ripping models :LOL: Captain Marvel definitely looks like a Jean Grey replacement, so I definitely suspect that the no X-Men is likely true is well. It even appears they are reusing assets with her sash, etc. St...
by ProtocolX27
Fri Dec 02, 2016 5:32 am
Forum: Game Talk
Topic: Nuances of the Fighting Genre
Replies: 953
Views: 416685

Re: Nuances of the Fighting Genre

Capcom lost me on Marvel when they did stupid DLC shenanigans and missing core features that I didn't stick with it long. I didn't care for the roster compared to MvC2, but obviously that did not impair its popularity. Even if it doesn't have XMen characters, it'll still adapt somehow, there are so ...
by ProtocolX27
Wed Nov 30, 2016 12:12 pm
Forum: Site News and Feedback
Topic: Happy Thanksgiving Everybody
Replies: 5
Views: 14163

Re: Happy Thanksgiving Everybody

Happy Belated Thanksgiving!

I didn't think to check in here, :lol:
by ProtocolX27
Tue Nov 15, 2016 4:06 pm
Forum: Releases
Topic: Steven's Gas Machine
Replies: 724
Views: 1168728

Re: Steven's Gas Machine

Here's another academic one for when you have time. I finally tracked down some WO3U data, and wanted to test stuff out. I'm wondering if there's something wrong with my data, or possibly if Gas Engine is expecting a different region/version from what I have. At present, it won't extract anything. A...
by ProtocolX27
Sun Nov 13, 2016 7:45 pm
Forum: Releases
Topic: [PC] Deus Ex: Human Revolution
Replies: 63
Views: 1669903

Re: [PC] Deus Ex: Human Revolution

Thanks I can work with that, :think: that model is the low res and it looks like 38/39 are both 1x1 normal or spec images. Would you mind taking a look at the 0433 folder? That has a ton more materials for the high poly model. Is there a way to correlate the the separated mesh pieces after import an...
by ProtocolX27
Sat Nov 12, 2016 5:59 am
Forum: Releases
Topic: [PC] Deus Ex: Human Revolution
Replies: 63
Views: 1669903

Re: [PC] Deus Ex: Human Revolution

Ha hah, no rush, it only took me a couple weeks to get through the files, so a few hours or days is not big deal. :LOL:
by ProtocolX27
Fri Nov 11, 2016 10:25 am
Forum: Releases
Topic: [PC] Deus Ex: Human Revolution
Replies: 63
Views: 1669903

Re: [PC] Deus Ex: Human Revolution

Ok Thanks There's an mtl file associated with the object which has names that don't correlate with the file name in the windows file system and then other 'sub' mtl files which I don't know well based on format. http://orig08.deviantart.net/f563/f/2016/316/a/0/mtlhex_by_protocolx27-dao59c9.jpg Here'...