FullMetal Alchemist: Prince of the Dawn

Recaps for models from games!

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RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Petr Hildebrand from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional textures included for:
- Eye area (replace the hil_kao00 texture; affects eyepart mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Download
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RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Riza Hawkeye from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional items include:
- Default, Formal and Night Gown
* Selection of teeth for different expressions (teeth1low/teeth1up, teeth2)
- Default
* Gun in holster (gunh/celgunh)
* Gun in hands (gunl/celgunl, gunr/celgunr)

Optional textures included for:
- Eyes (replace the riz_kao00_eye_L/riz_kao00_eye_R textures; affects eyel/eyer mesh)
- Face (replace the riz_kao00 texture; affects face mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Guns may be too small, but are adjustable with scaling

Download
Hey guys, Marlboro-Chan here
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RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Roy Mustang from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional items include:
- Default, Formal and Prisoner
* Default face (eyel/eyemouth/eyer/face/mouth/teeth1low/teeth1up/eyewhite/celface/outlineface)
* Default hair (hairfront1a/hairfront1b/hairfront1c/celhairft1a/celhairft1b/celhairft1c/outlinehair1a/outlinehair1b/outlinehair1c)
* Shock face (shock/celshock/outlineshock)
* Shock hair (hairfront2/celhairft2/outlinehair2)
* Default gloves (glovel,glover/celglovel,celglover)
* Hands (handl,handr/celhandl,celhandr)
* Expressions (expressionback/expressionfron/expressionside)
* Selection of teeth for different expressions (teeth1low/teeth2up, teeth3, teeth4)
- Prisoner
* Cuffs (cuffs/celcuffs/outlinecuffs)

Optional textures included for:
- Eyes (replace the roy_kao00_eye_L/roy_kao00_eye_R textures; affects eyel/eyer mesh)
- Face (replace the roy_kao00_L texture; affects face mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Download
Hey guys, Marlboro-Chan here
Image
RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Scar from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional items include:
- Glasses (frames/lens)
- Selection of teeth for different expressions (teeth1low/teeth1upper, teeth2)

Optional textures included for:
- Eyes (replace the sca_eye_L/sca_eye_R texture; affects eyel/eyer mesh)
- Face (replace the sca_kao00 texture; affects face mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Download
Hey guys, Marlboro-Chan here
Image
RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Mustang's Unit (Heymans Breda/Vato Falman/Kain Fuery) from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional items include:
- Breda
* Default hair (hairup/celhairfront/outlinehair)
* Hat (hat/celhat/outlinehat)
- Fuery
* Lens (lens)

Optional textures included for:
- Breda
* Eyes (replace the brd_kao00_eye texture; affects eyes mesh)
* Face (replace the brd_kao00 texture; affects face mesh)
- Falman
* Face (replace the fal_kao00 texture; affects face mesh)
- Fuery
* Eyes (replace the fry_eye_L/fry_eye_R textures; affects eyel/eyer mesh)
* Face (replace the fry_kao00_dodai texture; affects face mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Download (Breda)
Download (Falman)
Download (Fuery)
Hey guys, Marlboro-Chan here
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RoxasKennedy
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

Image

Winry Rockbell from Fullmetal Alchemist: Prince of the Dawn/Daughter of the Dusk
Copyrighted by Square Enix/Hiromu Arukawa

Optional items include:
- Selection of teeth for different expressions (teeth1low/teeth1upper, teeth2, teeth3)

Optional textures included for:
- Eyes (replace the win_kao00_eye_L/win_kao00_eye_R texture; affects eyel/eyer mesh)
- Face (replace the win_kao00 texture; affects face mesh)

Eye posing is finicky because the original models had no poseable eyeballs, so it takes a bit of trickery to adjust the eyes to how you want them

Download
Hey guys, Marlboro-Chan here
Image
RoxasKennedy
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Posts: 6322
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Re: FullMetal Alchemist: Prince of the Dawn

Post by RoxasKennedy »

What I like the best about these models is that some fuckass nutjobs at Square Enix of frickin Japan thought that these Nintendo Wii (!!!) models required upwards to 3 UV maps per mesh on a character which is why I never could extract them properly throughout these 6 years.

Thanks for nothing, Square
Hey guys, Marlboro-Chan here
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