King Of Fighters

Recaps for models from games!

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rexil
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Re: King Of Fighters

Post by rexil »

RoxasKennedy wrote:
rexil wrote: Dragonfly\KOFOnline\Bin\Asset\Resource\high\character\player
model_toon.nif are the model files.
They still won't open for me.

I also forgot to ask you if you're porting from earlier versions of the game or the newest, since that might be a problem here or smt :snathink:
newest, are you sure your Noesis is the latest one?
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Re: King Of Fighters

Post by RoxasKennedy »

Yes, I just updated the Noesis.

Maybe if I update the game itself :snathink:

If all else fails I could ask you to send me some files :XD:
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rexil
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Re: King Of Fighters

Post by rexil »

RoxasKennedy wrote:Yes, I just updated the Noesis.

Maybe if I update the game itself :snathink:

If all else fails I could ask you to send me some files :XD:
Yeah they are pretty small anyway.
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Saskeni
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Re: King Of Fighters

Post by Saskeni »

Doesn't Blender have a .nif importer script ?

that's how i port the Shin megami online models, maybe it'll work with this game too
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Re: King Of Fighters

Post by 06pori »

it is a new version NIF
Blender's NIF importer does not support it :(
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Re: King Of Fighters

Post by RoxasKennedy »

Saskeni wrote:Doesn't Blender have a .nif importer script ?

that's how i port the Shin megami online models, maybe it'll work with this game too
It doesn't work.

Noesis is supposedly compatible with KOFO stuff but for some reason, it won't work for me.

Maybe it's earlier versions that work with Noesis, I dunno. All I know is that for me it doesn't work.
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Re: King Of Fighters

Post by riccochet »

Quick question, can any KOF models be posted in this thread?
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Re: King Of Fighters

Post by Dazzy »

Any model from the KOF games yes :)
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Re: King Of Fighters

Post by riccochet »

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K' (Default)
From: King of Fighters Maximum Impact: Regulation A
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Re: King Of Fighters

Post by riccochet »

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Ninon Beart (Alternate)
From: King of Fighters Maximum Impact: Regulation A
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