Steven's Gas Machine

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Re: Steven's Gas Machine

Postby ssringo » Tue Sep 26, 2017 7:12 pm

Might as well make a formal request of Blue Reflection support. The game files are in *.pak files but they seem to extract just fine using the A18 extractor for Atelier Firis. The most recent release of the Gas Machine (and possibly older versions) can extract textures from the g1t files using Warrior's All-Stars (and a couple others but I don't remember which specifically) but none seemed to extract the models (*.elixir.gz files?). I didn't try every single option but I did run through all the most recent KT PC games on the list. None specifically asked to process elixir.gz except for the older Atelier games for PS3 (no they didn't work).

I'll upload what I can if needed. Just need to know what you'll need to look at. Here is a screen of some of the extracted files for what I assume is the main character. The entire folder is over 500MB and that's just one character and I, sadly, don't have the upload bandwidth for that.

Image

And a small sample of what might be the main character's default outfit (just guessing based on the naming).

http://www.mediafire.com/file/1jx2llldb3ma4x3/data.rar

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Re: Steven's Gas Machine

Postby semory » Fri Sep 29, 2017 8:19 am

ok, i'll check it out

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Re: Steven's Gas Machine

Postby PoophairJones » Sat Sep 30, 2017 6:34 am

the .gz files can be decrypted with a script released over at xentax: https://forum.xentax.com/viewtopic.php?f=16&t=17078

It will give the usual .g1m files and they convert almost completely fine with the Warriors allstars option (base model and rig works flawless). However the physic parts are sort of flat on one axis (overall shape looks correct). Here's the model this happens on if you feel like looking at it :
http://www5.zippyshare.com/v/ftTFiD6j/file.html

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Re: Steven's Gas Machine

Postby semory » Sun Oct 01, 2017 4:21 am

ok cool, i'll check it out

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Re: Steven's Gas Machine

Postby Kurokairaku » Tue Oct 24, 2017 11:12 am

semory wrote:ok cool, i'll check it out


Yo, speaking of atelier elixer.gz files and the up coming Nights of Azure 2, do you know how to decompile a compiled version of your xentax tool? I have a fix that allows the decompliation of various PC A17 and A18 files, includning Nights of Azure for PC. Me and a code savy friend of mine fixed it and injected the fix within Atelier Shallie. Of course stupid me deleted the source....hense my question.

Along with Hyouta's tools G1t extractor, which works, and then Atelier Sophies pack extraction, which I THINK basically a Big Edean Byte Swap. I could hand you all these tools to help make it easier to provide support for various files, including Atelier Sophie, Atelier Firis Nights of Azure 1 and 2. (I havn't tested it on 2 just yet). It seems though someone already sent you a link to that though, but otherwise yeah.

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Re: Steven's Gas Machine

Postby semory » Sun Nov 12, 2017 3:20 pm

I see a new DW game was released... Nioh or something like that. Does program already support it or some errors?

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Re: Steven's Gas Machine

Postby raidergale » Sun Nov 12, 2017 3:52 pm

I think the files are different compared to DW ones, models are in .mdl format and there are tons of files with different extensions.
I've uploaded some samples here (whole bunch of .mdl files), here (a selection of different file extensions) and here (some .g2a files, have no idea what they are).

I think there are more extensions too, but I haven't extracted all of the files yet (it requires more than 50GB, which I don't have right now :P ). I can try using the tool on some of the models, but given they're in a different format I wouldn't know what option to use :think:

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Re: Steven's Gas Machine

Postby darthphoenix » Fri Nov 17, 2017 9:43 am

Hi! here is a wider bunch of extensions
https://mega.nz/#!bk0TgKrS!AmE_0uVqpp-u ... Nm7w_8aSdo

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