Noesis to XNALara/XPS importer/exporter plugin

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Re: Noesis to XNALara/XPS exporter plugin

Postby Ems » Wed Jun 07, 2017 11:57 pm

Last working with the plugin version I have is 4.202

Looking into readme, can't really say what changed after that could affect it, Rich is probably the only person who could know. XPS plug is just probably outdated.
FYI older Noesis releases are probably still downloadable via same link from Noesis site, just need to change numbers in address to match the version you want, example:

http://www.richwhitehouse.com/filemirro ... sv4202.zip


But I personally hate using more than necessary programs, so I'll just stick to converting to other formats and passing that to Blender since models always need some additional work done there.

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Re: Noesis to XNALara/XPS exporter plugin

Postby semory » Thu Jun 08, 2017 12:45 am

I'll mention the problem with Noesis to chrrox the next time I talk to him, since he talks to Rich directly. So something is messed up with how newer versions of Noesis exports the skeleton?

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Re: Noesis to XNALara/XPS exporter plugin

Postby Anx » Thu Jun 08, 2017 1:03 am

semory wrote:I'll mention the problem with Noesis to chrrox the next time I talk to him, since he talks to Rich directly. So something is messed up with how newer versions of Noesis exports the skeleton?

No. The skeleton works. Wrong is the 'bone index' for the 'bone weights'

You have PM :hug:

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Re: Noesis to XNALara/XPS exporter plugin

Postby semory » Thu Jun 08, 2017 1:14 am

Thank you Anx. Sending chrrox message right now so he can tell Rich tomorrow.

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SOLVED: Noesis Python plugin interface is broken

Postby Anx » Thu Jun 08, 2017 10:55 pm

Solved June 8, 2017 at 5:21 pm (CST)
semory wrote:Thank you Anx. Sending chrrox message right now so he can tell Rich tomorrow.

Thank you semory, chrrox and Rich :hug:

Verified, WFM now again.
Just tested Noesis 4.274, works now again.
Code: Select all
4.274 - Reverted default behavior change for Python exporters to use NMSHAREDFL_BONEPALETTE, which remaps per-vertex bone indices using the palette. Got complaints of old scripts breaking.


Noesis BUG status: RESOLVED and FIXED

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Re: Noesis to XNALara/XPS importer/exporter plugin

Postby XNAaraL » Sun Jun 18, 2017 5:10 am

First post updated with version 0.9.4 https://www.sendspace.com/file/42bcl9

NEW:
Noesis XNALara/XPS importer plugin to load XNALara/XPS .mesh.ascii files into Noesis.
The importer can assign diffuse maps (_diffuse), light maps (_lightmap), NormalTexture (_bump), SpecularTexture (_specular) and EnvTexture (_enviroment),
if the model respects the XNALara naming convention for textures.

Image

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Re: Noesis to XNALara/XPS importer/exporter plugin

Postby tonic » Tue Jul 18, 2017 8:24 pm

thanks for the update

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Re: Noesis to XNALara/XPS importer/exporter plugin

Postby Purple_Prickly_Pear » Sun Feb 04, 2018 1:22 pm

Alright guys, so this tool is still the premier script for porting to XNALara... however, there is one thing that has ALWAYS annoyed me about it, and has constantly made porting models a pain in the butt. For whatever reason, this script exports all models to XPS using the 40 render group. This is a problem because a lot of the models I work with don't have specular maps or bump maps off the bat, I often have to build those frmo scratch.

This means that when I load the model into XPS Studio, I get over a hundred error messages thrown in my face (literally) which I can't simply turn off. These errors are basically XPS whining about how each tiny mesh piece doesn't have a specular or bump map... XPS then proceeds to create dozens and dozens of junk files to fill the "empty" spaces in my file structure where there "should be" bump and spec maps.

This means I have to dig through my textures and delete hundreds of junk 1KB image files, then remove them each manually from the model in XPS. This is often over a hundred separate mesh pieces I have to edit textures for in XPS.

Are there any commands for Noesis for this script that stop the script from releasing the model automatically in the 40 render group? I'd honestly prefer it if it just exported using the render group with only diffuse textures, so I could easily texture the model in XPS without tons of error messages and junk files.

Thanks for your help guys, this script is amazing, but I'd really like to streamline the porting process.

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