Steven's Gas Machine

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Re: Steven's Gas Machine

Postby Minitiv » Tue May 16, 2017 2:05 am

@semory Hey dude,
As i can see your script smcimport not working with blender 2.78? Or may I do something wrong.
Would you kind to help me and answer on my question, please :hug2:

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Re: Steven's Gas Machine

Postby ngovandang » Tue May 16, 2017 3:27 am

Minitiv wrote:@semory Hey dude,
As i can see your script smcimport not working with blender 2.78? Or may I do something wrong.
Would you kind to help me and answer on my question, please :hug2:

Its script for Blender 2.49
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Re: Steven's Gas Machine

Postby ngovandang » Tue May 16, 2017 3:30 am

rballad wrote:1. Control+a to make sure nothing is selected. Press select in buttom header> select all by type> mesh.After doing that, you then want to Shift select the skeleton. You will know if you did this correctly if once you press CNTL + P in the 3D window. it will ask you if you want to parent it to the armature. When you do, you then will get a few windows asking how to pare it. Chose "Do not create group" (top option i think) for each window. I just spam click till its gone.
Then you click on the skeleton, armature menu will appear. You click verter group button that is located on the buttom of the menu

O^O okay, I will try then
About g1t... How do I convert them to dds? O.o
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Re: Steven's Gas Machine

Postby rballad » Wed May 17, 2017 2:08 am

@ngovandang did you click yes when the tool ask "do you want to extract g1t ?"

Although semory did say that some textures from the game were still could not be extracted. If this is the case, try running berserk pc tool g1t extractor

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Re: Steven's Gas Machine

Postby rballad » Wed May 17, 2017 2:13 am

ProtocolX27 wrote:Here's another academic one for when you have time. I finally tracked down some WO3U data, and wanted to test stuff out. I'm wondering if there's something wrong with my data, or possibly if Gas Engine is expecting a different region/version from what I have.

At present, it won't extract anything. Any thoughts?

You first have to merge the .bins/idx using wo3tool

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Re: Steven's Gas Machine

Postby ngovandang » Wed May 17, 2017 4:03 am

rballad wrote:@ngovandang did you click yes when the tool ask "do you want to extract g1t ?"

Although semory did say that some textures from the game were still could not be extracted. If this is the case, try running berserk pc tool g1t extractor


Yeah, I get a bunch of G1T files here, I just ask how do I convert them to DDS?

Oh wait... If I put these g1t files into folder of smc and load smc by script, the script will auto convert G1T to DDS?
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Re: Steven's Gas Machine

Postby ringetsu » Thu Jun 01, 2017 10:36 pm

I wonder when the tool will support Tekken 7 steam and Samurai Musou Sanada

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Re: Steven's Gas Machine

Postby riccochet » Thu Jun 01, 2017 11:09 pm

You realize Tekken 7 literally just got released right? and besides it uses unreal engine 4, so umodel will probably support it.
and it takes time to figure out a game format, so unless semory has files for a game he may not be able to add support for it.
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Re: Steven's Gas Machine

Postby m3d » Mon Jun 19, 2017 7:55 am

thanks Semory for this tool <3
i'm extracting RE7 with Ekey's BMS script, everything looks fine except the OBJ material and textures.
the mesh is sold has no any material applied to it! (using 3ds max and blender)
maybe the problem with linking OBJ with .mtl file name?!

even the textures after extracting to dds its hard to search for it and some of looks damaged or too small!
i might extract the textures with Ninja ripper and then apply it to the OBJ files?! this will be like a pain in the a$$
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Re: Steven's Gas Machine

Postby semory » Mon Jun 19, 2017 11:02 am

odd, what textures are messed up? i don't think materials were supported.

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