Steven's Gas Machine

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Re: Steven's Gas Machine

Postby semory » Wed Sep 06, 2017 6:14 pm

Updated OP. If any textures/models fail, let me know. Any DDS texture labeled with _ATI1, _ATI2, _BC6H, or _BC7 must be loaded in Noesis. This is ridiculous man... 10 GB game, 30+ GB extraction folder lmfao. Seriously, 40+ GB are required to extract this.

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Re: Steven's Gas Machine

Postby Kurokairaku » Wed Sep 06, 2017 6:34 pm

semory wrote:Updated OP. If any textures/models fail, let me know. Any DDS texture labeled with _ATI1, _ATI2, _BC6H, or _BC7 must be loaded in Noesis. This is ridiculous man... 10 GB game, 30+ GB extraction folder lmfao. Seriously, 40+ GB are required to extract this.


I'm on it! Give me like an hour. Quick question though. How will one extract the RES or the .bins in the tmp>dlc files. Do I just include it with the rest of em?

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Re: Steven's Gas Machine

Postby semory » Wed Sep 06, 2017 6:57 pm

BTW, characters start in 0472 folder. kasumi is in folder 0499.

Your folder structure should look like this when you run program:

GAME DATA FOLDER\
- RES\
- LINKDATA.IDX
- LINKDATA.BIN

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Re: Steven's Gas Machine

Postby Kurokairaku » Wed Sep 06, 2017 7:24 pm

semory wrote:BTW, characters start in 0472 folder. kasumi is in folder 0499.

Your folder structure should look like this when you run program:

GAME DATA FOLDER\
- RES\
- LINKDATA.IDX
- LINKDATA.BIN


Good to know. Its still going on strong. It only finished its idxout lap right now, time for another 30 minutes of extraction haha.

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Re: Steven's Gas Machine

Postby Dazzy » Thu Sep 07, 2017 12:06 am

Damn, 40GB extraction xD Thanks for taking the time to support it! Will let it run and test models out when it's done.
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Re: Steven's Gas Machine

Postby Saskeni » Thu Sep 07, 2017 12:08 am

Awesome, thanks for making so many games avaible :)

I'll try it out and let you know if there is anything wrong with the models :D

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Re: Steven's Gas Machine

Postby Kurokairaku » Thu Sep 07, 2017 1:07 am

I am pleased to say that I have yet to encounter any real problems with the extraction, though it took 4-5 hours ust to name all the character files, so I havn't actually tried to load their SMC, but I think its alright

Only problem I see is... you forgot to update the version data in the program itself, stevie XD.

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Re: Steven's Gas Machine

Postby Dazzy » Thu Sep 07, 2017 3:28 am

Works perfectly!
Heres a list of characters and weapons, with DLC for anyone who needs it: http://www29.zippyshare.com/v/2NHEcvaL/file.html
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Re: Steven's Gas Machine

Postby Saskeni » Thu Sep 07, 2017 6:09 am

Like he said it works like a charm, even the physics parts are posed where they should be !

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Re: Steven's Gas Machine

Postby riccochet » Thu Sep 07, 2017 6:22 am

Somebody better do Ayane's dlc costume...
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