Steven's Gas Machine

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blaze2198
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Re: Steven's Gas Machine

Post by blaze2198 »

឵឵ ឵឵
Last edited by blaze2198 on Sat Dec 04, 2021 3:14 am, edited 2 times in total.
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ngovandang
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Re: Steven's Gas Machine

Post by ngovandang »

semory wrote:It should. I have always compiled it in C++ using Win32 > Release mode. I just checked it right now too. It's a Win32 program.
you sure?
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semory
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Re: Steven's Gas Machine

Post by semory »

are you on windows xp? i checked and indeed win32 build. i have 32-bit xp on another computer i will check later today.

gundam games: one is same engine as rise of incarnates. might be possible. other game haven't checked. right now too busy as resident evil 7 is being released tomorrow.
blaze2198
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Re: Steven's Gas Machine

Post by blaze2198 »

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Last edited by blaze2198 on Sat Dec 04, 2021 3:15 am, edited 2 times in total.
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ngovandang
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Re: Steven's Gas Machine

Post by ngovandang »

semory wrote:are you on windows xp? i checked and indeed win32 build. i have 32-bit xp on another computer i will check later today.
Yup, I'm using WinXP :p
Hehe
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faizeq
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Re: Steven's Gas Machine

Post by faizeq »

semory wrote:Here is tutorial it will appear in next version of program under tutorials.
dynasty_warriors.7z
Hi Semory.
Regarding to the smcimport.py script that you've included in the latest Steven's Gas Machine.
I cant seem to get the texture to be applied for Berserks models automatically. Even though that I've copied the texture to the folder where the SMC file resides.
The model is built out perfectly well except for the texture.
Any idea why this might happens?
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semory
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Re: Steven's Gas Machine

Post by semory »

you must save a blend file first in the same directory before running the script as well. sometimes the textures don't apply right as it sometimes changes from game to game too. i'd have to check myself to verify. BTW, let me know when preorder starts on the PC version of the game so I can preorder it.

i still use xp 32 on my netbook too lol. it's great for some things still.
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faizeq
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Re: Steven's Gas Machine

Post by faizeq »

semory wrote:you must save a blend file first in the same directory before running the script as well. sometimes the textures don't apply right as it sometimes changes from game to game too. i'd have to check myself to verify. BTW, let me know when preorder starts on the PC version of the game so I can preorder it.

i still use xp 32 on my netbook too lol. it's great for some things still.
I created a blend file 001.blend then run the script. It runs all success.
Image
Unfortunately the model is still not textured automatically. :(

I love your oldskoolness with Win XP 8-) 8-)
Definitely will keep abreast with the pre order and notify you when it goes live. :D
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semory
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Re: Steven's Gas Machine

Post by semory »

I'll check it out maybe tomorrow. I have a lot of work to do today so maybe tomorrow.
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faizeq
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Re: Steven's Gas Machine

Post by faizeq »

semory wrote:I'll check it out maybe tomorrow. I have a lot of work to do today so maybe tomorrow.
Holy Shoot!!! :shock:
I think that the texture is working well actually.Just my dumb blender comprehension is the issue.
The texture is indeed automatically assigned through the script its just that the texture is consisting of specular/bump maps and it just overwrite the base texture. Hence the untextured look.
Sorry to trouble ya.
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