BLENDER MESH ASCII EXPORTER UPDATE

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BLENDER MESH ASCII EXPORTER UPDATE

Postby TheFil » Tue Aug 21, 2012 1:23 am

maybe i've fixed that famous "x non in list" error

Image

try it and let me know
http://www.mediafire.com/?kr5yeruna4xr11m
Last edited by TheFil on Tue Aug 21, 2012 1:37 am, edited 1 time in total.

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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby Dazzy » Tue Aug 21, 2012 1:24 am

Thats obj you imported isnt it? Its supposed to be mesh.ascii xD
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby TheFil » Tue Aug 21, 2012 1:25 am

TRDaz wrote:Thats obj you imported isnt it? Its supposed to be mesh.ascii xD

imported obj, rigged and exported as mesh ascii

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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby Dazzy » Tue Aug 21, 2012 1:27 am

Oh, so it works perfectly? How did you make it not have the x not in list error?
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby TheFil » Tue Aug 21, 2012 1:30 am

TRDaz wrote:Oh, so it works perfectly? How did you make it not have the x not in list error?


well i've edited a string changing a value.. maybe in some case the error will come back.. i've tested it on a my model that had that error and seems it works...

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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby Dazzy » Tue Aug 21, 2012 1:33 am

I dont have anything to test it on yet, so I cant test it for you D:
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby TheFil » Tue Aug 21, 2012 1:38 am

TRDaz wrote:I dont have anything to test it on yet, so I cant test it for you D:


LoL!! i wish you will never have to test it!!! :lol:

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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby Dazzy » Tue Aug 21, 2012 1:40 am

Ill only test it if I get the x not in list error xD I havent had it for a while :p
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Re: BLENDER MESH ASCII EXPORTER UPDATE

Postby Anx » Sun Aug 26, 2012 9:48 pm


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