The Witcher 3 to XPS Noesis plugin

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The Witcher 3 to XPS Noesis plugin

Postby XNAaraL » Sat Aug 22, 2015 4:05 am

"fmt_TW3_to_XPS.py" version 1.2 plugin for Noesis v4.12 http://www37.zippyshare.com/v/3tBVco3x/file.html

How to extract and convert the "The Witcher 3 Wild Hunt" characters ?

  • Download and install the "Witcher_3-Modkit" http://www.nexusmods.com/witcher3/news/12550/?
    • Read the "ModKit-QuickGuide.pdf" and
    • Unpack the TW3 Content with: wcc_lite uncook -indir="C:\The Witcher 3 Wild Hunt\content" -outdir=C:\Uncooked\ -uncookext=w2mesh,xbm,w2mesh.1.buffer -imgfmt=tga
    • Convert the model (for example) with wcc_lite Export -Depot=C:\Uncooked\ -file=items\cutscenes\triss_necklace\necklace_01_wa__triss_cs.w2mesh -out=C:\Uncooked\items\cutscenes\triss_necklace\necklace_01_wa__triss_cs.fbx
  • Download and unpack Noesis 2.12 or higher http://richwhitehouse.com/index.php?con ... sv4157.zip
    • Put the "fmt_TW3_to_XPS.py" script (form this post) into the Noesis plugin folder Noesis\plugins\python
    • Start Noesis
    • "File-->Open file" C:\Uncooked\items\cutscenes\triss_necklace\necklace_01_wa__triss_cs.fbx
    • "File-->Export"
    • "Main Output type" = ".mesh.ascii - TW3_to_XPS v 1.2"
    • "Rotate 90"
    • "No Textures" to use the (wcc_lite) converted .tga texture images ... or "Flip UV's" .
    • Press "Export"
  • Start XPS 11.1 http://xnalara.home-forum.com/t303-xna- ... elease-178
    • Move the file C:\Uncooked\items\cutscenes\triss_necklace\necklace_01_wa__triss_cs.w2meshout.mesh.ascii over the "XPS Render main window"
    • Use the XPS "Control Window" and rotate the Z-Axis -180°
    • Invoke Modify-->Save GenericItem ..."
    • Use this Settings Image
  • Have fun ... and use it for non commercial use only
[/list]

BTW:
The result of this steps is here http://sta.sh/01sla82xtcf2

Hint:
Save the Body parts as Character.mesh and the other parts (head, hair, items ...) as Outfit.mesh ... to use the XPS "Wardrobe Feature" (Example model http://sta.sh/01mr75e9qwc9 ... use the Download button an the right/top side)

Change log:
Version 1.1
- Characters now in "Lara Size"

Version 1.2
- Parenting for Triss hair bones

Version 1.3
- Fixed bone positions for "torso1"
- More hair strands parenting
- Chin bone has now the jaw bone as parent
- Bone-Id inside the .mesh.ascii file. Usefull for reparent the bones with Wordpad
- "Low Level of Details" (LOD) mesh parts as hidden "Optional Items"
Last edited by XNAaraL on Tue Sep 01, 2015 8:14 am, edited 6 times in total.

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Re: The Witcher 3 to XPS Noesis plugin

Postby ssringo » Sat Aug 22, 2015 5:05 am

Thank you for the guide. Looks like your plugin will make the conversion process much easier. Will give it a whirl after work tonight.

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Re: The Witcher 3 to XPS Noesis plugin

Postby g0reface » Sun Aug 23, 2015 12:23 am

nice...
" "

" "

Image

http://www.modchina.com

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Re: The Witcher 3 to XPS Noesis plugin

Postby XNAaraL » Mon Aug 31, 2015 8:01 am

Version 1.3 http://www37.zippyshare.com/v/3tBVco3x/file.html

- Fixed bone positions for "torso1"
- More hair strands parenting
- Chin bone has now the jaw bone as parent
- Bone-Id inside the .mesh.ascii file. Usefull for reparent the bones with Wordpad
- "Low Level of Details" (LOD) mesh parts as hidden "Optional Items"

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Joined: Wed Oct 08, 2014 8:16 am
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Re: The Witcher 3 to XPS Noesis plugin

Postby raykingnihong » Fri Sep 11, 2015 10:13 pm

Hello my friend, thank you very much for the great work, the tool runs perfectly, thank you very much

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Re: The Witcher 3 to XPS Noesis plugin

Postby Feregorn » Mon Dec 11, 2017 4:38 pm

Is anyone here still? Tried downloading the W3 plugin but the download links provided had expired. Does anyone where I can find the latest version?

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