Tekken Tag Tournament 2 Tools

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Tekken Tag Tournament 2 Tools

Postby Dazzy » Tue Sep 18, 2012 10:05 am

I DID NOT MAKE THE TOOLS, HOWFIE HAS CREATED THE TOOLS, BUT TOLD ME TO RELEASE THEM AS HE CANNOT AT THE TIME.

Hey, im here to release the Tekken Tag Tournament 2 tools for the models. I have also written a tutorial and included screens :)

WHAT YOU WILL NEED:
Noesis
Tekken Tag Tournament 2 Tools [All credits go to howfie]
TTT2 files (ofc. I am using the xbox 360 files here, I dont know if this will fully work with PS3 files, though I think howfie will be testing that out when he recieves the game)

So, to begin with, you need to decompress the .bin's with xbdecompress. This will give out your decompressed.bin. For this I seperated the data000.bin into another folder to avoid the of the extraction of every .bin as I have already done that.
So, here is what I have in the folder, the compressed.bin and bin2nmd:
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Now, you need to use the cmd (or in my case Total Commander, I dont know how to use cmd on its own, TC is easier for me)
Enter in the following (common sense lol)
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This will appear:
Image

Then, it will continue on and on until every bin is extracted (that is if all the compressed bin's are in the same folder, but in my case I only have one) once each bin is extracted this will appear underneath:
Image
NDXR = Models
NTXR = Textures
BONE = Well... Bones xD

This will generate a folder with all the nmd's extracted:
Image

Now its time to open Noesis, in this part I am using data014 as data000 doesnt have the main models and has no bones for the models.
Opening the models will something like this (there are only a few combined models like Anna's Octopus costume, Kunimitsu's Alt, Tiger Jackson model etc the rest are uncombined and you will have to join all the parts of the model together)
Image

Loading textures will show something like this (all textures for a certain model are in one _texture file, like this model has around 70-ish textures in one file, so it will show them moving through each texture when loading it)
Image

Bone files wont load, it will show a "File could not be previewed" error unless Noesis is updated to let the bone files load up alone.
When you find which files you need (model, tex and bone. textures and bones are stored after the models, so there is a batch of models, and one of them is the one you need, there will then be a batch of texture files, one of them will be the one you need, same with the bone files) I usually put them in their own folder so its easier to find. You need mergenmd in that folder too like so:
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Load up mergenmd (dont need cmd or anything this time) and you will get these:
Image
Image
Image
Just load up the files that the program asks for.
This will then let you save the combined .nmd which is perfect for loading into Noesis, just name it whatever you want:
Image

So, once you do this, you will get your nmd. Load this nmd into Noesis and you have your model! The texture will not be assigned correctly, you will need to load it into whatever program you use afterwards and re-texture it. So here is what it should look like:
Image

As you can tell this is the incorrect bone file, you will just have to test every bone file in the batch after the model you want, it is time consuming, but this is the only way to do it, unless Noesis gets updated for support of these bone files. Some meshes will seem like they have dissapeared but they havent, they are just randomly transparent.
So thats how you do it :) Hope you like this tutorial and enjoy the epic tools howfie made! :D
Image
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Re: Tekken Tag Tournament 2 Tools

Postby Love2Raid » Tue Sep 18, 2012 10:30 am

Very cool, thanks howfie for the tools and Daz for the instruction. :hug2:

Sucks that the you need to check every bone file though, I can imagine it's not so obvious sometimes. Especially when you want to combine different outfit parts. Holy crap, lol. :shock: :P
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Re: Tekken Tag Tournament 2 Tools

Postby Dazzy » Tue Sep 18, 2012 10:35 am

Love2Raid wrote:Very cool, thanks howfie for the tools and Daz for the instruction. :hug2:

Sucks that the you need to check every bone file though, I can imagine it's not so obvious sometimes. Especially when you want to combine different outfit parts. Holy crap, lol. :shock: :P

Welcome :hug2:
Yep that part is the worst part of it, howfie asked for Noesis to be updated to support loading the bone files, and Mr. Adults says he is working on it afaik :)
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Re: Tekken Tag Tournament 2 Tools

Postby iheartibuki » Tue Sep 18, 2012 11:45 am

This is really awesome, thanks Steven and Darren for this! I'm getting really tempted now but I must not... must... work... on... models... in... my... WIP... list...!!! LOL!
"They’re not only moron but also Galapagosian Lolita Complexed Chicken."





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Re: Tekken Tag Tournament 2 Tools

Postby Dazzy » Tue Sep 18, 2012 12:15 pm

iheartibuki wrote:This is really awesome, thanks Steven and Darren for this! I'm getting really tempted now but I must not... must... work... on... models... in... my... WIP... list...!!! LOL!

Welcome ^^ I must tempt you, dese models are AWESOME! :p
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Re: Tekken Tag Tournament 2 Tools

Postby Arch-vile » Tue Sep 18, 2012 12:17 pm

Awesome!!! I can't wait to see those models! Show me my Jaycee :D

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Re: Tekken Tag Tournament 2 Tools

Postby thePWA » Tue Sep 18, 2012 12:36 pm

This reeks of unlimited AWESOME!

Thanks for the release!
Thank you for all the hard work howfie!
Stop! Waitaminute! Fill mah cup with some liquor in it!

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Re: Tekken Tag Tournament 2 Tools

Postby Dazzy » Tue Sep 18, 2012 12:41 pm

Arch-vile wrote:Awesome!!! I can't wait to see those models! Show me my Jaycee :D

Ur luckeh xD I have Jaycee's 2P in the works, I will do Jaycee's original costume when I find all her parts xD
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Re: Tekken Tag Tournament 2 Tools

Postby iheartibuki » Tue Sep 18, 2012 12:47 pm

TRDaz wrote:
iheartibuki wrote:This is really awesome, thanks Steven and Darren for this! I'm getting really tempted now but I must not... must... work... on... models... in... my... WIP... list...!!! LOL!

Welcome ^^ I must tempt you, dese models are AWESOME! :p


:lol: NOOO!!!!! I haven't even released Dan yet, those lightmaps are a b*tch to work with, especially on the "inside" part of his pants. I've rid of most of the fugly black lines and shades but the pants are hard to work with so you see where the seams are DX. I think once I've released a few SF models I'll take on at least 1 Tekken Tag 2 or 6 model to port til I'm comfy with it.

I'm really curious tho as to what Kuni's face looks like. :D
"They’re not only moron but also Galapagosian Lolita Complexed Chicken."





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Re: Tekken Tag Tournament 2 Tools

Postby Dazzy » Tue Sep 18, 2012 12:56 pm

iheartibuki wrote:
TRDaz wrote:
iheartibuki wrote:This is really awesome, thanks Steven and Darren for this! I'm getting really tempted now but I must not... must... work... on... models... in... my... WIP... list...!!! LOL!

Welcome ^^ I must tempt you, dese models are AWESOME! :p


:lol: NOOO!!!!! I haven't even released Dan yet, those lightmaps are a b*tch to work with, especially on the "inside" part of his pants. I've rid of most of the fugly black lines and shades but the pants are hard to work with so you see where the seams are DX. I think once I've released a few SF models I'll take on at least 1 Tekken Tag 2 or 6 model to port til I'm comfy with it.

I'm really curious tho as to what Kuni's face looks like. :D

LOL xD Itz easy for me xD

Under the mask is this:
Image
Tho some of the textures are messed up there, looks ok though xD
Image
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.

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