[360][Tutorial] Sonic the Hedgehog (2006)

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[360][Tutorial] Sonic the Hedgehog (2006)

Postby RoxasKennedy » Thu Mar 07, 2013 6:11 am

A simple no-screencap tutorial for obtaining Sonic 2006 files, if someone's interested in that stuff.

Tools needed:

-Sonic 2006 360 version
-3DSMax
-QuickBMS
-the ARC script: http://aluigi.altervista.org/papers/bms ... ic2006.bms
-Sonic Next-Gen Converter: http://www.spriters-resource.com/commun ... ?tid=16589

Steps:

-Extract the files through Noesis

-Most of the models are located in the "win32" folder in the .arc format

-Before opening the QuickBMS, you need to open the Notepad, and paste the script I gave you earlier! Then save it as a regular .txt file, it'll work.

-Open QuickBMS and run the ARC script

-Find the models you want to convert

-Convert them (you can select multiple files at once)

-Now, you will get a bunch of .xno files.

-Open the Next-Gen converter, and select the .xno files you want to convert (you can select multiple files at once)

-The converter will generate a 3DSMax script.

-Open the 3DSMax, go to MAXScript->Run Script

-Find the script and open it

-Wait for the model to load. If it's a character model, it won't take a while, but scenery takes longer and it may crash your 3DSMax. My advice would be to compile smaller amounts of .xno files and convert them individually.

-They have no bones, so convert them as .obj.

-WARNING! Human models like Elise and Robotnik have fucked up meshes and need heavy fixing. I haven't seen other human models, but I assume they are also messed up.
Other models are perfectly fine, tho.

And do whatever you want with them! :mrgreen:
Hey guys, Marlboro-Chan here

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