Warriors Orochi 3 (Early Access)

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Dazzy
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by Dazzy »

here is part of the weapons list done, it took a while, so ill take a break and continue the list later.
http://www.sendspace.com/file/803k0h
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by semory »

06pori wrote:i want dib someone from this game,
but i have no idea how to merge static-mesh and skl
could somebody teach me? :please:
or should i make help topic?
To merge two SMC files, one model and one skeleton:

1. Open Python script in Blender Text Panel.
2. Run script and open 1st SMC file (model).
3. Run script and open 2nd SMC file (skeleton).
4. Select all mesh objects by control-clicking each one (or do a Select All By Type).
5. Finally, select the skeleton object last by control-clicking it.
6. Hit Ctrl + P (to parent the meshes to the skeleton).
7. When it asks you "to automatically create vertex groups," say "NO."
8. When the meshes are parented to the skeleton, select the skeleton object.
9. In the Properties Panel, make sure "Vertex Groups" button is highlighted or else posing the model does nothing.
10. You should now be able to pose the model.
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by Dazzy »

steeevee, what should i do with the control point files since they dont load in blender? :/
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by semory »

good question, i don't know :D

doesn't blender allow you to just create vertices? i guess i could draw lines connecting the vertices... there is some connectivity/spring information stored the in the cloth data (don't know what it looks like yet though... lemme see what I can do today with it).
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by Dazzy »

yeah but it doesnt load a model with just vertices :/ that may help...
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by semory »

ok, i'll connect them in some way using lines. i'm sure blender can import lines lol.
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by Dazzy »

if not, isnt it possible to make it a smc file or sth? cuz using the smc importer it might work... it might just be the obj import for blender not sure.
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by semory »

nah, if i remember right my python plugin doesn't save anything if there are no actual meshes (polygons defined). very common space optimization to do that.
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by Dazzy »

ah right.
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Re: [XBox360] Warriors Orochi 3 (Early Access)

Post by semory »

so by tomorrow i'll have some new objs for you guys
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