[PS3] Gundam Extreme Vs. Full Boost (2014)

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[PS3] Gundam Extreme Vs. Full Boost (2014)

Postby semory » Fri Feb 21, 2014 1:27 am

Preview:

Image

Notes:

1. Game uses some messed up cell-shading type shaders.
2. Good luck getting them to look good in Blender, Max, Maya, etc.

Instructions:
1. Create a fresh, empty directory somewhere.
2. Put DATA00.PAC and EXE inside this directory (not in C:\, I said A FRESH NEW DIRECTORY).
3. Right-click on EXE and Run As Administrator (temporary files, folders, etc. need to be created and removed).
4. Answer questions.
5. Wait an hour.
6. Browse DATA00 folder for files. _t are pure texture directories. Other folders contain other stuff.
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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby thePWA » Fri Feb 21, 2014 6:10 am

I got two words...

EXTREME BOOST
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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby iheartibuki » Sun Mar 02, 2014 12:33 am

I thought I read that as Extreme Boobs. :D
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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby 06pori » Fri Mar 07, 2014 12:29 am

oh which is "DATA00.PAC"? :?
Image

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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby semory » Fri Mar 07, 2014 1:03 am

the EXFB one. also, if the ripper i posted here doesn't work, use the one on xentax, which i fixed.

after extraction, data is as follows:

00000 - : scene models
00509 - : gundam models
00857 - : gundam animation data
01031 - : more scene models
02440 - : garbage data
02729 - : weapon GUI textures
03323 - : character GUI textures
06148 - : garbage data
06258 - : garbage data
06263 - : font graphics
06273 - : garbage data
06287 - : character GUI textures
07588 - : GUI textures
08499 - : garbage data
08500 - : GUI textures
08544 - : garbage data
08655 - : GUI textures
08901 - : box art textures
08908 - : GUI textures
13699 - : Gundam GUI textures
13825 - : character GUI textures
14848 - : GUI textures
15266 - : Gundam GUI textures
15421 - : GUI textures
15789 - : garbage data
15790 - : armor GUI textures
34638 - : GUI textures
34722 - : Gundam GUI textures
35564 - : garbage data
35716 - : GUI textures
35939 - : garbage data
36092 - : GUI textures
36490 - : character GUI textures
36551 - : box art textures
36569 - : garbage data
36570 - : Gundam models
36572 - : Gundam animation data
36573 - : effects models
36588 - : garbage data
36591 - : GUI textures
36612 - : garbage data
36614 - : GUI textures
36640 - : garbage data
36643 - : Gundam models
36649 - : Gundam animation data
36652 - : effects models
36679 - : garbage data
36685 - : GUI textures
36748 - : garbage data
36756 - : Gundam models
36760 - : Gundam animation data
36762 - : effects models
36791 - : garbage data
36795 - : GUI textures
36840 - : garbage data
36859 - : Gundam models
36889 - : Gundam animation data
36904 - : effects models
37050 - : garbage data
37080 - : GUI textures
37158 - : character GUI textures
37379 - : garbage data
37409 - end: GUI textures

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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby 06pori » Fri Mar 07, 2014 4:43 am

i downloaded xentax.exe and renamed 'EXFB.psarc' to 'DATA00.PAC'...
http://i85.photobucket.com/albums/k68/s ... 60ddfe.png
hmm, is this what i think it is?
do i need DECORD this file?

http://i85.photobucket.com/albums/k68/s ... a2090b.png
Aww... :? ???
require psarc2.exe?

sorry i found a way...

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Re: [PS3] Gundam Extreme Vs. Full Boost (2014)

Postby nt6400 » Fri Jan 16, 2015 9:38 am

good tool, it helps me a lot! :D

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