Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Request tools to extract models and other assets from video games.

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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Postby 06pori » Sat Feb 07, 2015 10:55 am

many thanks! :hug2:
no error
done!!

Code: Select all
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Processing file 40278 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\010.g1m.
Processing file 40279 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\011.g1m.
Processing file 40280 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\012.g1m.

Elapsed time = 319.791 minutes.

ohh i need more super duper computer :|

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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Postby semory » Sat Feb 14, 2015 2:34 pm

Wahahahahhaaha, yeah, chrrox and i were talking about that a few days ago... it's because I process every single file in that game. I could save a lot of time by skipping unknown files but I always save them because you never know what you may find in them lol.

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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Postby 06pori » Sun Feb 15, 2015 4:52 am

lol
if anything more i can do to help you, let me know :D

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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Postby havie » Thu Jan 21, 2016 4:39 pm

Yo I have a question about this,

When I run Ripper it opens a CMD box for a split second then closes, only make the LINKDATA_BNS folder but puts nothing inside it?

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