Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Request tools to extract models and other assets from video games.

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06pori
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

many thanks! :hug2:
no error
done!!

Code: Select all

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Processing file 40278 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\010.g1m.
Processing file 40279 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\011.g1m.
Processing file 40280 of 40280: E:\BLJM61225\PS3_GAME\USRDIR\LINKDATA\1028\000\003_MDLK\012.g1m.

Elapsed time = 319.791 minutes.
ohh i need more super duper computer :|
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semory
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by semory »

Wahahahahhaaha, yeah, chrrox and i were talking about that a few days ago... it's because I process every single file in that game. I could save a lot of time by skipping unknown files but I always save them because you never know what you may find in them lol.
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

lol
if anything more i can do to help you, let me know :D
havie
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by havie »

Yo I have a question about this,

When I run Ripper it opens a CMD box for a split second then closes, only make the LINKDATA_BNS folder but puts nothing inside it?
havie
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by havie »

Hate to ressurct dead threads...

but Im trying to use this on a copy of DW 8 empires,
the CMD window just closes instantly again... I know the tool says to use a certain version of the game, (NPUB31656) but i have no idea how to tell which version I have. How can i tell? Is there a way to get this to work for other versions?

ive also tried using offzip with the cmd prompt of c:\loc\offzip.exe -z -15 c:\fileloc\linkdata0.bin (or IDX) c:\extract 0x0 and I always get a permission denied.

Any advice would be much appreciated.
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