Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Request tools to extract models and other assets from video games.

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06pori
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Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

in US/EU, "Dynasty Warriors 8: Empires"
it will release in this February.
  • LINKDATA.BIN.66600 - 4,193,280kb
  • LINKDATA.BIN.66601 - 4,193,280kb
  • LINKDATA.BIN.66602 - 4,193,280kb
  • LINKDATA.BIN.66603 - 489,475kb
  • LINKDATA.IDX - 942kb
i uploaded files (for analysis)
https://www.mediafire.com/folder/ul3yld4samwum/DW8E

there are separeted with this quickbms script, need rebuild them, use this bms script.(require quickbms_4gb_files.exe)

i hope that will support by Steven's Gas Machine. :please:
Last edited by 06pori on Fri Feb 06, 2015 3:10 am, edited 1 time in total.
SaintLouisX
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by SaintLouisX »

Should be supported, the format's exactly the same as other DW games.
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

SaintLouisX wrote:Should be supported, the format's exactly the same as other DW games.
same format?? :o
do you know how to extract there LINKDATA.BIN.6660*s?
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phay007
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by phay007 »

Excuse me´╝îhow to use this quickbms script´╝ƒ :?:
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semory
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by semory »

merge the linkdata's into a single file and rename it linkdata.bin. then try one of the games. they do that cuz PS3 doesn't like > 4 GB files.
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

semory wrote:merge the linkdata's into a single file and rename it linkdata.bin. then try one of the games. they do that cuz PS3 doesn't like > 4 GB files.
hmmm, m-m-merge the linkdata's into a single file? :herp:

Code: Select all

copy /b LINKDATA.BIN.66600 + LINKDATA.BIN.66601 + LINKDATA.BIN.66602 + LINKDATA.BIN.66603 LINKDATA.BIN
is that right???

i had run Steven's Gas Machine and chose "[PS3] Dynasty Warriors 8 Xteame Legends"
seems almost done
ill make the filelist, if i can
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by semory »

model is a flag model.
here is fix for that one.
xentax.rar
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by 06pori »

semory wrote:model is a flag model.
here is fix for that one.
Thank you so much, semory!! :inlove:

ohh stopped again... :(
http://www.mediafire.com/view/j8evzqpa20tauoc/log2.txt
http://www.mediafire.com/download/9yj3o ... c/1631.zip
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Re: Shin Sangoku Musou 7 Empires (PS3/BLJM-61225)

Post by semory »

fixed
xentax.rar
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