The Witcher 3

Request tools to extract models and other assets from video games.

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Re: The Witcher 3

Postby thePWA » Sat Aug 15, 2015 3:38 am

Materials might now be possible with Witcher 3 modkit

Haoose wrote:The Witcher 3: Wild Hunt now with the mod support
http://thewitcher.com/news/view/1094

Download Witcher_3-Modkit:
http://filedelivery.nexusmods.com/Misc/ ... da68d1a8af
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Re: The Witcher 3

Postby XNAaraL » Fri Aug 21, 2015 10:39 am

thePWA wrote:Materials might now be possible with Witcher 3 modkit

Haoose wrote:The Witcher 3: Wild Hunt now with the mod support
http://thewitcher.com/news/view/1094

Download Witcher_3-Modkit:
http://filedelivery.nexusmods.com/Misc/ ... da68d1a8af


Thank you for this information. Have stopped my XPS script development.

Unfortunately, the Mod Tool "wcc_lite" can not extract the models poseable. The parenting is missing. ;)
That's why I has developed a script for Noesis, which resolves this issue. :pi:
http://sta.sh/023es2g0raoy
Somebody want it?

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Re: The Witcher 3

Postby Dazzy » Fri Aug 21, 2015 10:47 am

The models are poseable, just without parenting which is easily fixable.
Image
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Re: The Witcher 3

Postby XNAaraL » Fri Aug 21, 2015 11:38 am

Just realized, you have also made Cir :idea:

My Image, Shows my quickly work ... done with the Noesis script für making the parenting ... easily and fast ;)

==> http://sta.sh/01mr75e9qwc9

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Re: The Witcher 3

Postby semory » Fri Aug 21, 2015 12:12 pm

cool, thanks. since when did you start writing scripts?

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Re: The Witcher 3

Postby XNAaraL » Fri Aug 21, 2015 12:20 pm

semory wrote:cool, thanks. since when did you start writing scripts?

n.p.

Since 1974 ... I thinks so ... just after I have stoped to write "Compiler compiler"

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Re: The Witcher 3

Postby ssringo » Fri Aug 21, 2015 6:53 pm

Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.

Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?

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Re: The Witcher 3

Postby XNAaraL » Sat Aug 22, 2015 4:08 am

ssringo wrote:Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.

Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?

Right.
1. Uncook
2. Convert to .fbx
3. Load the .fbx into Noesis and Export it as .mesh.ascii ... using the fmt_TW3_to_XPS script Version 1.1
4. Rotate with XPS 11.1 the "root ground" bone to Z -180°
5. Convert it to Charater.mesh ( or Outfit.mesh) with "Modify--Save GenericItem ..." --> "Modify Armature According To The CurrentPose"

I have written a readme viewtopic.php?f=17&t=1273 with a "step by step" instruction.


BTW:
Triss alternate Outfit ... DLC 6 ... some thing is missing here:
Image

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Re: The Witcher 3

Postby Lady of payne » Tue Oct 13, 2015 5:35 am

Hello guys! THere are ready models for use Enjoy!
http://moogleoutfitters.deviantart.com/ ... he-Witcher

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Re: The Witcher 3

Postby dibe91 » Sat Oct 17, 2015 12:12 am

there are problems with the skeletons. I tried to see the model of Caranthir and one of the neck bone is out of place. plus the tuxture ship wild hunt has mapped incorrectly.

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