Berserk and the Band of the Hawk PS3 (NPJB00818)

Request tools to extract models and other assets from video games.

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby semory » Wed Jan 11, 2017 7:49 pm

Models are done but still gotta fix texture problems...
The only sexy models I found in the game were pre-posed models like this one lmao.

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby faizeq » Thu Jan 12, 2017 3:09 am

semory wrote:Models are done but still gotta fix texture problems...
The only sexy models I found in the game were pre-posed models like this one lmao.

Image



LOL is that the Potato Caska :lol:
Awesome progress man.


I can see that you've managed to crack the linkdata file structure easily.
Just curious does the Berserk archive have any encryption on it?
As currently I'm learning the Steven's Gas Machine on creating rippers and trying to piece two to two together.
Still a long way to go for me :P

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby semory » Thu Jan 12, 2017 6:02 am

no, koei-tecmo has pretty much always been gracious in regards to over-protecting their DW data. or lazy since it's a fixed engine. compressed, but not encrypted. everything i know about the linkdata structure is in x_dw_arc.cpp. since there are no filenames, i use heuristics to determine filetypes.

btw, caska is in the linkdata_d file, folder like 0009-0011 i think lol. nude base model have fun!

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby semory » Thu Jan 12, 2017 6:10 am

also, regarding the dlc, i didn't see any models in it so i didn't support it. are the dlc models in the linkdata (if you have time to check)? if not i'll try searching that dlc more thoroughly.

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby faizeq » Thu Jan 12, 2017 9:16 am

semory wrote:no, koei-tecmo has pretty much always been gracious in regards to over-protecting their DW data. or lazy since it's a fixed engine. compressed, but not encrypted. everything i know about the linkdata structure is in x_dw_arc.cpp. since there are no filenames, i use heuristics to determine filetypes.

btw, caska is in the linkdata_d file, folder like 0009-0011 i think lol. nude base model have fun!



Sweet :D thanks for the pointer. I'll try to dig further with that in mind.
As for the dlc i'll try to research more tonight.
This is going to be fun.

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby faizeq » Thu Jan 12, 2017 11:01 am

After searching for some hint on the DLC content.I'm starting to think that the content is already in the main game file.
And only unlocked by some flags enablement through PSN installation.

Image
The files in the DLC is small in size hmmm...
https://mega.nz/#!r5U0TShJ!dt8VqyM-x7Bv ... Fw748Zi6g8

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby faizeq » Thu Jan 12, 2017 3:41 pm

semory wrote:no, koei-tecmo has pretty much always been gracious in regards to over-protecting their DW data. or lazy since it's a fixed engine. compressed, but not encrypted. everything i know about the linkdata structure is in x_dw_arc.cpp. since there are no filenames, i use heuristics to determine filetypes.

btw, caska is in the linkdata_d file, folder like 0009-0011 i think lol. nude base model have fun!



Yay :D Managed to extract the archive. Thanks to your easy to understand source code.
Image

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby semory » Thu Jan 12, 2017 4:54 pm

you're welcome and thanks for the files! have fun and when pc version is released, i'll give it a try.

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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby faizeq » Fri Jan 13, 2017 6:19 pm

Not too shabby :XD:
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Re: Berserk and the Band of the Hawk PS3 (NPJB00818)

Postby semory » Fri Jan 13, 2017 7:45 pm

oh nice, looks like you got it working now!

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