Magna Carta Tears Of Blood (Playstation)

Request tools to extract models and other assets from video games.

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Runa
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Re: Magna Carta Tears Of Blood (Playstation)

Post by Runa »

Just like I thought... unpacking it with Noesis I obtain a bunch of .lin files.
If you want to take a look, here some simples http://www.mediafire.com/?egulselpgtwmliu
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semory
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Re: Magna Carta Tears Of Blood (Playstation)

Post by semory »

lin files contain blocks of zlib data. when uncompressed, i see references to usx files and utx files. i didn't find any obvious model data, but I don't know enough about unreal 2 files and ue viewer to know what to do with them.

you can use offzip on the lin files, and then post the output on xentax or better yet on gildor's forums to see what you have to do to these files. for example, run offzip on:

offzip -a -z 15 0001_00000004.lin OutputFolderName 0

it will generate four files, post these four files on gildor's forum.
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Runa
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Re: Magna Carta Tears Of Blood (Playstation)

Post by Runa »

Uhm... is that the correct form? Maybe I'm doing it wrong, because it gives me an error and doesn't extract anything.

I wrote this:

C:\Users\User>offzip -a -z 0001_00000004.lin C:\Users\User 0

And it says "initialization error".

Should I write 'output' before the folder address?
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semory
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Re: Magna Carta Tears Of Blood (Playstation)

Post by semory »

Don't forget the 15 after the -z.
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Runa
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Re: Magna Carta Tears Of Blood (Playstation)

Post by Runa »

It says:

-open input file: 15

Error: No such file or directory

:?
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semory
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Re: Magna Carta Tears Of Blood (Playstation)

Post by semory »

lol, that's odd
try

C:\Users\User>offzip -a -z -15 0001_00000004.lin temp 0

where you have a C:\Users\User\temp directory available (it might not like the full path). if that doesn't work, upload the lin file again and i'll run offzip again and ask gildor about it.
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Re: Magna Carta Tears Of Blood (Playstation)

Post by Runa »

Doesn't work D: here the file http://www.mediafire.com/?vq5i0vfvnk6jw5m I uploaded one that is at least 1 MB heavy, because the other one was too light and I don't know if it actually contains a model. If this game is UE, it's possible that exporting the files umodel will read them already... but it depends on the format.
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semory
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Re: Magna Carta Tears Of Blood (Playstation)

Post by semory »

OK, I posted on gildor's forum... he knows Unreal format better than anyone so keep an eye on this thread... hopefully he'll take a look at it (though since it's such an old game he might not).

http://www.gildor.org/smf/index.php/topic,1572.0.html
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Re: Magna Carta Tears Of Blood (Playstation)

Post by semory »

Turns out gildor doesn't like doing PS2 games since some games he has to looking into the executable.

That last file you sent me contained only textures. I will get the game from a friend who has like a gajillion games and rip it myself to see what I can do with it, but it will take some time. If it requires looking into the executable then I probably won't be able to do it.
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Re: Magna Carta Tears Of Blood (Playstation)

Post by Runa »

It's okay, don't worry :D thank you for your efforts!
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