RE ORC

Request tools to extract models and other assets from video games.

Moderators: ObscureMemories, semory

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thePWA
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RE ORC

Post by thePWA »

Ok this is slim but what the hey...

Resident Evil Operation Raccoon City.

I just got the game (PC) the other day (a lot late I know, since everyone's already raving about RE6) and yes work on the game archive is/was being done on xentax that, unless I'm missing something, as of today models couldn't be extracted with in game rigging. Just have that feeling that it was abandoned... shame though, game's kinda growing on me.
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semory
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Re: RE ORC

Post by semory »

yeah, kamil sent me some files a while back; i could not figure out how the skeleton system works.
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Re: RE ORC

Post by XNAaraL »

semory wrote:yeah, kamil sent me some files a while back; i could not figure out how the skeleton system works.
Sent this files @howfie from XeNTaX forum. He is very good in these matters. ;)
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Re: RE ORC

Post by Dazzy »

XNAaraL wrote:
semory wrote:yeah, kamil sent me some files a while back; i could not figure out how the skeleton system works.
Sent this files @howfie from XeNTaX forum. He is very good in these matters. ;)
semory is howfie ;)
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Re: RE ORC

Post by thePWA »

Ok I just heard...

Resident. Evil. Operation. Racoon. City.

Script exists for PC version with bone support

Link to xentax --->http://forum.xentax.com/viewtopic.php?f ... 1&start=15

I'm currently not doing any porting but hot damn can anyone confirm this works?
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Re: RE ORC

Post by Dazzy »

^ Check the Resident Evil recap in releases section, then you will see that it works ;)
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Re: RE ORC

Post by thePWA »

Ok so I finally had a night off from everything and while killing time sat down to try and figure out how the script works. Extracted the ssg with quickbms to get adawong's edgemodel and tried running the tool (either .bat and .cmd)... doesn't work. Does anyone know how to make this extractor create the .smd?

EDIT

Hehe, figured it out. Was using an old version of the extractor... the latest one works nicely.
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