Yeah, another game I'm interested in. I know that models are extractable already and I in fact found this thread on xentax http://forum.xentax.com/viewtopic.php?f=16&t=6119. The problem is that I use 3ds max for my ports and it seems that the script posted has no support for bones, yet.
There is one for Blender it seems... although I'm not sure it's 100% functional and since I use this program only for baking lightmaps and duplicate meshes, I was wondering if there was actually a way to import fully poseable and textured models in max with another script or something
Dragon Age II PC
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Re: Dragon Age II PC
The one for blender does support bones and is fully functional though you need to manually parent the bones.Runa wrote:Yeah, another game I'm interested in. I know that models are extractable already and I in fact found this thread on xentax http://forum.xentax.com/viewtopic.php?f=16&t=6119. The problem is that I use 3ds max for my ports and it seems that the script posted has no support for bones, yet.
There is one for Blender it seems... although I'm not sure it's 100% functional and since I use this program only for baking lightmaps and duplicate meshes, I was wondering if there was actually a way to import fully poseable and textured models in max with another script or something
Time to learn blender?
Stop! Waitaminute! Fill mah cup with some liquor in it!