The King of Fighters: Maximum Impact

Request tools to extract models and other assets from video games.

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The King of Fighters: Maximum Impact

Postby 06pori » Sun Mar 24, 2013 11:58 pm

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The King of Fighters: Maximum Impact
Platforms: PS2

KOF: Maximum Impact MANIAX
Platforms:Xbox

I have already opened some PAK files from ASF files.
Probably these are including Renderwere DFF/TXD formats.
But these are encrypted.

I tried 3DripperDX/ninjaripper, it could capture some meshes.
but there are distorted...
Do you know anyone who can help me?
Last edited by 06pori on Sat Apr 20, 2013 3:36 am, edited 1 time in total.

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Re: The King of Fighters: Maximum Impact

Postby alpha920 » Wed Apr 17, 2013 2:24 pm

I have a few KOF models that mariokart64n ripped a long while back but theyre in obj format so they need rigging. if you want to try I can send you the models.

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Re: The King of Fighters: Maximum Impact

Postby 06pori » Wed Apr 17, 2013 3:16 pm

Oh, really thanks but Id got some models of KOFMI2 from you in the notes of dA before
I want export mesh/bone from KOFMI

but thanks so much again for your helpful

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Re: The King of Fighters: Maximum Impact

Postby CaxUchiha » Tue Dec 31, 2013 9:37 pm

You could see information about that in xentax: http://forum.xentax.com/viewtopic.php?f=16&t=6148
There is the KOF decompress code written by Fatduck (I don't know how to use this code :XD: )
I hope that it could be useful :D

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Re: The King of Fighters: Maximum Impact

Postby 06pori » Wed Jan 01, 2014 7:05 am

CaxUchiha wrote:You could see information about that in xentax: http://forum.xentax.com/viewtopic.php?f=16&t=6148
There is the KOF decompress code written by Fatduck (I don't know how to use this code :XD: )
I hope that it could be useful :D

Thank you, i also saw that topic already
i dunno how to use that code too
i have also asked Fatduck, but could not understand ...

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Re: The King of Fighters: Maximum Impact

Postby AnimalBear » Mon Mar 28, 2016 8:13 am

This can help for good?

http://animalbear.deviantart.com/journa ... -599504691

Still waiting for this long time. :notsure:

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Re: The King of Fighters: Maximum Impact

Postby 06pori » Fri Jun 03, 2016 2:15 pm

Fatduck Importer not supported KOFMI

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Re: The King of Fighters: Maximum Impact

Postby semory » Fri Jun 03, 2016 2:50 pm

pori's back lol! so what's the story? heard you had some kind of crisis lol? who stole your computer?

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Re: The King of Fighters: Maximum Impact

Postby semory » Fri Jun 03, 2016 2:53 pm

and sorry guys, you know I've been doing this since 2010, extracting stuff from games, and i hit a huge boredom wall. even with the dynasty warriors stuff chrrox had to kick me in the ass to motivate me lol. i kinda have to work on some other more computer-sciency stuff atm. hopefully when done this stuff will be fresh again.

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Re: The King of Fighters: Maximum Impact

Postby Dazzy » Fri Jun 03, 2016 3:10 pm

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All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.

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