Linkdata.A QuickBMS script?

Request tools to extract models and other assets from video games.

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semory
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Re: Linkdata.A QuickBMS script?

Post by semory »

bones are in one of smcs

as for cloth, no, nothing can be done for now
Jack_90
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Re: Linkdata.A QuickBMS script?

Post by Jack_90 »

Ok, but the model isnt rigged, the meshes doesnt move when the bones move, is it possible to get the model rigged using blender?, or I must use the skin modifier in another program to make the rigging and the skinning?
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06pori
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Re: Linkdata.A QuickBMS script?

Post by 06pori »

Jack_90 wrote:Ok, but the model isnt rigged, the meshes doesnt move when the bones move, is it possible to get the model rigged using blender?, or I must use the skin modifier in another program to make the rigging and the skinning?
check here, it would be help to you
http://www.sticklove.com/viewtopic.php? ... =30#p56135
Jack_90
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Re: Linkdata.A QuickBMS script?

Post by Jack_90 »

OK, thank you so much, and sorry for all the hassles.
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Re: Linkdata.A QuickBMS script?

Post by Jack_90 »

Can someone help with a problem I get in 3DS Max, when I import the model from .dae or .fbx to 3DS Max I get a dark model, like this: http://imageshack.com/a/img823/9397/6dz2.jpg ,
http://imageshack.com/a/img138/1434/8pkv.jpg . Is there any way to fix it? Thanks in advance.
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06pori
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Re: Linkdata.A QuickBMS script?

Post by 06pori »

add a light :D
hmm if you want more information, should read autodesk knowledge :sweat:
this is not about script for OnePiece
Jack_90
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Re: Linkdata.A QuickBMS script?

Post by Jack_90 »

Ok, but I was referring to any possible tool in 3DS Max to lighten the model, any modifier, the ripper and the blender plugin are perfect.
Last edited by Jack_90 on Sat Feb 15, 2014 6:58 pm, edited 1 time in total.
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semory
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Re: Linkdata.A QuickBMS script?

Post by semory »

yeah, most of us are Blender users... don't really know much about MAX.
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