Bakemonogatari

Request tools to extract models and other assets from video games.

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rballad
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Bakemonogatari

Post by rballad »

Hello guys, i got some bakemonogatari models from Saskeni, but while surfing the net i found out that Chroxx has released a script to extract the models with bones. So can you guys help me get the script?
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semory
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Re: Bakemonogatari

Post by semory »

I sent u PM.
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06pori
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Re: Bakemonogatari

Post by 06pori »

wat!?
i only know the script mesh-only version on xentax... :o
rballad wrote:Chroxx has released a script to extract the models with bones.
where did you hear about it?
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semory
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Re: Bakemonogatari

Post by semory »

that's right, there are no bones for his script
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Saskeni
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Re: Bakemonogatari

Post by Saskeni »

Hey there, i would want to ask the same thing, the only model i got were by a friend, does anyone have the tools to extract them ?

the main cpk i mean "rom.cpk" i tried every CPK extractor, Noesis crashes, cpk unpack does nothing, and quickbms give me NULL files, any idea ?

i'm really begging you guys here litterally, so please please please, help me, i have someone who want to start a project and rigg them all !

I have the .amo script i don't know if it works since i can't extract the files

please semory !

Thanks for reading..
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semory
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Re: Bakemonogatari

Post by semory »

pm me a sample cpk
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Saskeni
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Re: Bakemonogatari

Post by Saskeni »

sure !
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Saskeni
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Re: Bakemonogatari

Post by Saskeni »

Well sent ya the file via PM... i think that you didn't answer because you are busy i can understand that.


well i will be waiting then, good luck with the file

and thanks
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Saskeni
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Re: Bakemonogatari

Post by Saskeni »

Okay semory, i worked hard here so here is a recap from what i tried and did since i asked your help

i tried quickbms but it gives me NULL files instead of .amo (models) and .amt (textures) i tried to extract it to null files then open them in hex editor, you can clearly read "AMO" and "AMT" on certains files

so i tried to rename the NULL that contain AMT in them to .AMT then tried to import them with the noesis script it worked, the textures were imported, now, i tried it with the NULL files that had AMO and renamed them .AMO, but when i load the "model" in noesis it give me this with every file renamed into .AMO (same file with different view)
http://fc00.deviantart.net/fs71/i/2014/ ... 7sbm1l.png

http://fc04.deviantart.net/fs71/i/2014/ ... 7sbm1g.png

so i'm trying to figure how does this works and why does the model won't appear (maybe corrupted because of the NULL output from quickbms)

on xentax forum (looked at it in "cache" mode) they said that quickbms is supposed to extract them as .amo and .amt not NULL files so something went wrong here, i know the files can be extracted cause a lot of people have ripped the models but don't want to share them

Any clue ?

please don't let me down here maybe you can figure something with this, at least say something, don't let me like this...

please..
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