.XPS files...

Discussion about ripping models and other assets from video games.

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IAmCaptainRedfield
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Re: .XPS files...

Post by IAmCaptainRedfield »

Here it is- http://www.mediafire.com/download/8aara ... Pickup.zip Now let's see where I screwed up... :roll:
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thePWA
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Re: .XPS files...

Post by thePWA »

IAmCaptainRedfield wrote:Here it is- http://www.mediafire.com/download/8aara ... Pickup.zip Now let's see where I screwed up... :roll:
You might want to reexport the mdl with Flip UVs enabled. Basically your mtl doesn't call the texture. Add this line map_Kd pickup03.tga after Ns 32.000000
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IAmCaptainRedfield
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Re: .XPS files...

Post by IAmCaptainRedfield »

http://chris-redfield-2013.deviantart.c ... -464442170

Got it. Thanks for the all the help! :mrgreen:

Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always start with "map_Kd" or was that only for this specific model?
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thePWA
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Re: .XPS files...

Post by thePWA »

IAmCaptainRedfield wrote:http://chris-redfield-2013.deviantart.c ... -464442170

Got it. Thanks for the all the help! :mrgreen:

Now if I wanted to import a model with multiple textures, I take it the process is likely the same(just provide the names for all textures used). Do they always start with "map_Kd" or was that only for this specific model?
Yes always use map_kd because this is the tag that tells the .mtl this is this specific materials' texture image.
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IAmCaptainRedfield
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Re: .XPS files...

Post by IAmCaptainRedfield »

And what if the texture(s) come up transparent, like so? http://sta.sh/0mvrq3cjjow
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Re: .XPS files...

Post by riccochet »

That's probably just an issue with the opacity value.
Are you using Max or Blender to create your models?
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IAmCaptainRedfield
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Re: .XPS files...

Post by IAmCaptainRedfield »

Noesis Model Viewer. And I actually found that converting them to .BMP format fixes that.
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