Nuances of the Fighting Genre

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Re: Nuances of the Fighting Genre

Postby MisterHentai » Wed Jul 19, 2017 4:07 pm

From one Punk to another Punk.

Seriously Buttcom!

How is it that you still don't have some sort of NJPW or other Pro-Wrestling collaboration in your game? Especially when the likes of Tekken 7 and even Yakuza 6 has Bullet Club/NJPW material.

I mean the biggest and most obvious well known gamer-wrestlers from both WWE (Xavier Woods) and NJPW (Kenny Omega) are more Street Fighter fans.

:yuno: basic marketing logic? :LOL: :facepalm:


Also, watching alot of videos and gameplay impressions of Arika's game. Not only did they "steal" the SFIV font, but the game basically has SFxT's Gem System. I mean, these guys are taking the leused assets joke quite literately. :LOL: :LOL: :LOL:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Fri Jul 21, 2017 3:08 pm

This is some really good recording of the commentary box + sound mixing the audio from the stream to capture some of the integral highlights from the EVO Finals.




Much Starfire for Injustass 2.

As if the game doesn't have enough projectile spam BS .... :LOL:




Much Sports DLC costumes for Ibuki, Laura and Rashid. :LOL:

Image Image Image


That is the most skin Ibuki ever has in official capacity, Laura is pretty standard meh, and Rashid actually does look pretty cool and like a legimate FOOTBALL ! player. :LOL:




:oh:

Some good quairty gameplay footage of Arika's leused asset game! :LOL:



It looks so jank, but then that is the appeal of it. So many other fighters these days take themselves too seriously, so it is really nice to go back to that classic style of old from the mid-to-late 90's that also lends to it's charm. :yes:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Mon Jul 31, 2017 3:15 pm

So yeah Fantasy Strike.

It's basically what Chinese bootleg developers would do if they had a budget. :LOL: :mis: :evillaugh:

The character roster consists of things like a not-Ken, not-Ibuki, not-Gen/E.Honda, not-Zangief/Hugo and SamSho/ANIMU fighter hybrids. :LOL:

It is basically "Fighting Game For Dummies" :evillaugh: but you know what, after a while it was actually kind of fun once you get a deeper understanding of ome the mechanics.

This game could have potential and I hope it says to it's simple roots and doesn't become as bullshit nonsense as say, Divekick, did. :pi:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu Aug 03, 2017 12:42 pm

Looks like Khaledantar666 and BrutalAce's Patreons have been issued DMCA takedowns by Capcom because of well ...... obvious reasons.

I do like their mods, especially BrutalAce's stuff, but any one with a sensible brain should realise that this was coming though e.g. the issue of mods that affects the paywall DLC models / assets from other properties etc.

Given the timing of Juri's SFIV nostalgia costume DLC, and BrutalAce had this own rendition of that for months before Capcom officially produced their own, it makes sense now too.

Shame, but again, it always is a silverlining when Patreon money and using copyright content is concerned and it's something many modders, and of course the 3D modelling, XNALara, and SFM communities should always be aware of.

You also have to factor in that the game is very E-Sports now, has been broadcasted on live TV etc, so there is the case other perceptions and or how things can be blown of out proportion as well.
Dragon's Dogma: Dark Arisen

PC | Pawn: Minami | Level: | Vocation: Ranger | Inclination: Challenger/Mitigator
PC | Pawn: Rena | Level: | Vocation: Fighter | Inclination: Ultilitarian/Scather
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Re: Nuances of the Fighting Genre

Postby iheartibuki » Thu Aug 03, 2017 1:16 pm

LOL, ninja'd. Totally agree with the above. Love BrutalAce (such a nice guy) and his mods. Never agreed with the whole Patreon thing. Should be a good lesson for people wanting donations of some sort for XNA ports.
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu Aug 17, 2017 1:38 pm

Now it actually looks somewhat competent. :o



Had this been the first trailer, the general reaction would certainly been very different.

Chun's face :o . Not perfect, but still leagues better than the :sweetjesus: they had before.

Also looks like they redone some of the story mode CGI cutscenes from the demo into actual in-game graphics now, which would explain and help with Chun's face improvements too. :LOL:
Dragon's Dogma: Dark Arisen

PC | Pawn: Minami | Level: | Vocation: Ranger | Inclination: Challenger/Mitigator
PC | Pawn: Rena | Level: | Vocation: Fighter | Inclination: Ultilitarian/Scather
PS3 | Pawn: Minami | Level: | Vocation: Sorcerer | Inclination: Challenger/Utilitarian

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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu Aug 24, 2017 9:24 am

That is some shiny ass bowling.

Dragon's Dogma: Dark Arisen

PC | Pawn: Minami | Level: | Vocation: Ranger | Inclination: Challenger/Mitigator
PC | Pawn: Rena | Level: | Vocation: Fighter | Inclination: Ultilitarian/Scather
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Sun Aug 27, 2017 8:07 am

In no big surprise, here is Rose's apprentice. :pi:



Her orb gameplay is slightly reminiscent of Viola from SCV.
Dragon's Dogma: Dark Arisen

PC | Pawn: Minami | Level: | Vocation: Ranger | Inclination: Challenger/Mitigator
PC | Pawn: Rena | Level: | Vocation: Fighter | Inclination: Ultilitarian/Scather
PS3 | Pawn: Minami | Level: | Vocation: Sorcerer | Inclination: Challenger/Utilitarian

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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu Aug 31, 2017 11:46 am



:fdat: :fdat: :fdat:
Dragon's Dogma: Dark Arisen

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PC | Pawn: Rena | Level: | Vocation: Fighter | Inclination: Ultilitarian/Scather
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Re: Nuances of the Fighting Genre

Postby iheartibuki » Thu Aug 31, 2017 1:57 pm

I read that as "Puzzle Fighter P0rn0" :LOL: :ggl: :mis:
"They’re not only moron but also Galapagosian Lolita Complexed Chicken."





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