Nuances of the Fighting Genre

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MisterHentai
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Re: Nuances of the Fighting Genre

Post by MisterHentai »

The trailer really plays into the whole female empowerment trend that has been apparent this year. :evillaugh:



With some of the new stuff hinted at in this, I REALLY hope it doesn't require complicated meters to pull off. :snathink:



EDIT - Guard Impact doesn't use meter. :yes:



Sophitia foot fetish. :dats: :LOL:
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Re: Nuances of the Fighting Genre

Post by iheartibuki »

Eh, looks like they're still using the old pointy toe feet from the older games. They should make them look next gen. :geek:
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Re: Nuances of the Fighting Genre

Post by MisterHentai »



The games in the collection with Online Play are SFIIHF, SSFIIT, SFZ3/SFA3 ( :yes: !) and SFIII3S.

Ps4, XBO, Switch and ..... PC! :oh:

Finarry 3S on PC in official capacity!

Let's hope it's good ol' GGPO netcode and not some jank. :pi:
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Re: Nuances of the Fighting Genre

Post by iheartibuki »

Damn, want physical stuff on PC. :( :okay:
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Re: Nuances of the Fighting Genre

Post by MisterHentai »





I really like how alot of the new or remixed themes in the game are very mellow and relax sounding and Sakura's is another to add to that motif.

But yeah, another bronde in Falke, a returning one with Cody, and G looks like he could be a :troll: . :LOL:

If they are going to go strong with the Final Fight characters, I want Poison back. :okay:
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Re: Nuances of the Fighting Genre

Post by MisterHentai »

The Shinkiro cover art in full.

Image
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Re: Nuances of the Fighting Genre

Post by iheartibuki »

Sakura works for Buttcom! :evillaugh:

Image

Nostalgia:

Image

Ryu wannabe :LOL:

Image

And of course her new J-pop type costume :LOL:

Image

I sure hope Capcom brings back her dress costume somehow. And maybe a nice grown up summer bikini costume. :ggl:
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Re: Nuances of the Fighting Genre

Post by MisterHentai »

Her default idol costume is actually a legitimate role in the arcades.

Basically a support shoutcaster.

Only in ........ JAHPAN! :LOL:

Image

Image

It really is "Arcade Edition". :LOL:
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Re: Nuances of the Fighting Genre

Post by iheartibuki »

Some SCVI news for those of you disappointed by TN's "announcement" :LOL:

More screenshots:

https://gematsu.com/2017/12/soulcalibur ... creenshots

Some Pastah video that maybe garey can translate :LOL:



SPOILER: No SCVI planned for the Switch at this time :evillaugh:

http://metro.co.uk/2017/12/18/soulcalib ... r-7167281/

Destructoid impressions:

https://www.destructoid.com/i-played-so ... um=twitter

Sophitia has her long loose hair :yes:

"Fight properly!" :lol:



So apparently Reversal Edge is somewhat like the wager clash in Injust-ass (impressions from somebody who's played the beta build):



Mitsurugi gameplay video:



Sophitia gameplay video:

"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Re: Nuances of the Fighting Genre

Post by raidergale »

iheartibuki wrote:Some Pastah video that maybe garey can translate :LOL:
Gist of it is:
- Faster, more immediate fighting mechanics. They want to go back to SC2's simplicity while also maintaining the newer games' improvements, and to do so the team implemented a system where you can perform most of the techniques with a single button.
- New mechanic called Reversal Edge, that you can activate by pressing RT/R2 and costs 1 energy bar, which slows down time and will see the winner based on the techniques chosen, with some sort of rock paper scissors system where one type of attack wins over another.
- They're not that happy you can perform the character's special move with a single button, with a 2 energy bars cost. Scared it might oversimplify everything a bit too much
- Soul Charge mode is still in, it can be activated with a single button and grants you higher powered attacks for a limited amount of time.
- Graphics look nice as of now, special points to the lighting and animations
- They're thinking about a season pass similar to Tekken 7's, with new outfits, modes and characters.
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