Nuances of the Fighting Genre

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Re: Nuances of the Fighting Genre

Postby RoxasKennedy » Fri Mar 31, 2017 9:21 am

Yeah, doesn't help that Rock Band 4 was a shit game as well :LOL:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Tue Apr 18, 2017 2:04 pm

Well this made me chuckle some. :LOL:

Not bad for a over year old broken mess of a game. :LOL:

EEEEEEEEEESPORTS! :evillaugh:
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Re: Nuances of the Fighting Genre

Postby ProtocolX27 » Wed Apr 19, 2017 7:17 am

:lol:

mmm hmmm commercial nods :LOL:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu Apr 27, 2017 9:01 am





Much better now seeing the gameplay in 60fps.

Character aesthetics for the majority of them still look like mobile quairty shit (Dat Chun :runcry: and Chris looks like he is Mexican :wtf: :LOL: ) but at least the gameplay still holds up.

Ultron is looking like a combination of Iron Man, Nova and Dormammu from UMvC3. :o




New T7 trailer in typical hype Japanese presentation. :yes:
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Sat May 06, 2017 7:48 am

Blonde Fighter V continues. :LOL:

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Well the :emofeel: kid grew up fast. And you know what, he is one hell of a good looking Aryan kid. :LOL: :LOL: :LOL:

Better looking than Ken! :evillaugh: :LOL:

Still, that Balrog/Boxer influence definitely got to him yet he still manages to retain the Bison references.

Really interested to see his fighting style since assuming it should be a mixture of the two. His young story mode self kept using psycho power but he still wasn't strong enough, and now that he is fully grown up, I wonder if Bison has managed to possess him or if he is stil a unique identity whilst bearing the traits.

I also wonder if they are hinting at more story mode add-on possibilities in the future since Kolin and now Ed are examples of post-SFV-but-still-behind-SFIII territory.
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Re: Nuances of the Fighting Genre

Postby iheartibuki » Sun May 07, 2017 12:39 am

He kinda looks like Tom Cuckoo Cruise in that character select screenshot above. :LOL:
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Re: Nuances of the Fighting Genre

Postby rballad » Sun May 07, 2017 5:49 am

MisterHentai wrote:Well this made me chuckle some. :LOL:

Not bad for a over year old broken mess of a game. :LOL:

EEEEEEEEEESPORTS! :evillaugh:

i think the commentator has not the slightest idea of who or what guile is lol. he said guile because he was told to :lol:

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Re: Nuances of the Fighting Genre

Postby MisterHentai » Sun May 07, 2017 9:17 am

Well yeah that's the joke. :lol:

It's also the extra quip by the color/assistant commentator because both Guile and Balrog are also within Top 5 strongest characters this season.

To me, it's near "Dodgeball" levels of comedy because of their advertisement delivery. If anyone hasn't seen that film yet, it basically pokes fun at MURICKAN commentating. :lol:

On the same note, even WWE recently had ads for Final Fantasy XV and will later have Rocket League at a PPV and so it's hilarious just to hear them act like they've played it.
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Mon May 08, 2017 7:45 am



Hmmmmm I think he actually looks pretty decent. :snathink:

It's like Dudley and Decapre put together. :LOL:

How he controls is the most interesting.

What makes Ed especially unique is how players perform his special moves. His special moves have simple inputs; they only require simultaneous button presses, repeatedly pressing a button, or holding down a button. Only Ed’s Critical Art is done by inputting a traditional motion.


It's like being in the middle between 2D and 3D fighter control options.
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Re: Nuances of the Fighting Genre

Postby MisterHentai » Thu May 18, 2017 3:15 pm

So looking at some of the characters from ARMS, somebody on the dev team must really like old-school Capcom/Street Fighter.

Gyaru R. Butt.


Not-Karin.


Not-Tron Bonne.


:LOL:


And KOFXIV Steam Trailer.


I miss that CvS2 type of voice that the trailer narrator is using. (That's why it's so good!) :feel: :LOL:
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