Awesome idea!
I don't have my demo playthrough stats, don't care.
Company: Amateur Inc
Game #1 (Animal/Adventure, PC, 37K) >> N/A
Rogue Ninja (Adventure/Ninja, PC, 115K) >> 16
Basement Troll (Adventure/Dungeon,Exodus,108K) >> 13
Robo Peace (Puzzle/Robot,Exodus,58K) >> 27
Comeback King (Educational/Chess,PC,60K) >> 25
Carbon Racer (Racing/Animal,Game Kid,225K) >> 10
Rad Robot (Action/Robot,Game Kid, 306K) >> 6
Hack Attack(Action/Samurai,Game Kid,629K) >> 3
Kids Now (Sim RPG/High School,Game Kid,424K) >> 5
U Studios (Simulation/Movies,Game Kid,438K) >> 3
Tonic (Adventure/Animal,Play Gear,596K) >> 3
Crackem (Shooter/Robot,NeonGeon,662K) >> 3 >> Best Design
Game Dev Story!
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- Porter
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Re: Game Dev Story!
Last edited by ProtocolX27 on Sat Mar 23, 2013 1:53 pm, edited 2 times in total.
- ObscureMemories
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Re: Game Dev Story!
When you update it I shall add it to top post
OMG! I DID IT!
Ninja Gaiden reached Hall of Frame which allows you to make a sequel
Ninja Gaiden2 ........ 315,651 first week! reached #1!!! and has sold over 1 million copies!!! and still going!
I'M PRO AT THIS!
Ninja Gaiden3, 915,324 first week! #1!!!! 4,011,181 units sold in total!!!!!
OMG! I DID IT!
Ninja Gaiden reached Hall of Frame which allows you to make a sequel
Ninja Gaiden2 ........ 315,651 first week! reached #1!!! and has sold over 1 million copies!!! and still going!
I'M PRO AT THIS!
Ninja Gaiden3, 915,324 first week! #1!!!! 4,011,181 units sold in total!!!!!
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- Porter
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Re: Game Dev Story!
Wait, your game has to be popular in order to have a sequel?
I thought you just had to move in a bigger office (or is it having a bigger crew? I dunno)
I thought you just had to move in a bigger office (or is it having a bigger crew? I dunno)
- ObscureMemories
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Re: Game Dev Story!
Yes, the game needs to score high, ( I tend to get all 8 and 9 score now ) which will allow to make a sequel to that one game.
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Re: Game Dev Story!
I edited your OP Steve, Y U NOT UPDATE IT TO ADD UR GAMEZ?!
Add Proto's when he has changed it to the same layout.
Add Proto's when he has changed it to the same layout.
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- Porter
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Re: Game Dev Story!
Just developed an game engine for a million bucks, made a Batman game, and won an award for my game RetKon for the best music.
All while taking a shit.
And here's a addition to OP:
Accelerate (Racing/Robot, PC-Engine 306K copies)
Toonvale (Action/Cartoon, PC-Engine, 397K copies)
X-Japan (Action/Samurai, PC-Engine, 376K copies)
RetKon (Shooter/Robot, PC, 247K copies)
Batman (Action/Detective, PC, 226K copies)
All while taking a shit.
And here's a addition to OP:
Accelerate (Racing/Robot, PC-Engine 306K copies)
Toonvale (Action/Cartoon, PC-Engine, 397K copies)
X-Japan (Action/Samurai, PC-Engine, 376K copies)
RetKon (Shooter/Robot, PC, 247K copies)
Batman (Action/Detective, PC, 226K copies)
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- Porter
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Re: Game Dev Story!
It's time for teh bump!
So what I did was start a new game, with a new company name (Visual Dreams lol), and I made a game for PlayStation.
It was based off of my story I am writing currently (Fallen).
It sold over 2,5 million copies, reached hall of fame, AND won a award for Best Design!
I love myself sometimes.
And it was also a #1 seller for 6 weeks in a row.
So what I did was start a new game, with a new company name (Visual Dreams lol), and I made a game for PlayStation.
It was based off of my story I am writing currently (Fallen).
It sold over 2,5 million copies, reached hall of fame, AND won a award for Best Design!
I love myself sometimes.
And it was also a #1 seller for 6 weeks in a row.