General TRLE thread

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Re: General TRLE thread

Postby RoxasKennedy » Sat Aug 10, 2013 6:14 am

One guy did figure that out, I think he imported Rayman, but I think that's easy since he has no limbs.

I want to port Sonic to TRLE, but I dunno how. I MUST GO ON THY QUEST TO FINd OUT!
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Re: General TRLE thread

Postby Dazzy » Sat Aug 10, 2013 6:16 am

I wanna port Ayane to TRLE, then I can make a Dead or Alive themed game!
xD
Or import Nami, and make a One Piece themed game! :P
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Re: General TRLE thread

Postby RoxasKennedy » Sat Aug 10, 2013 6:18 am

Uhm, no.

While you can actually do that, TRLE has a polygon limit, so if you find a low-poly version of them, then you could.

Rayman was low-poly, so he worked. And the Sonic model I have is also low-poly, so I think he will work.

So yeah, no HQ models :P
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Re: General TRLE thread

Postby Dazzy » Sat Aug 10, 2013 6:21 am

Im sure there is a way to lower the poly on the model in a program... i think 3ds max has an option.
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Re: General TRLE thread

Postby Bluej97 » Sat Aug 10, 2013 6:29 am

RoxasKennedy wrote:Uhm, no.

While you can actually do that, TRLE has a polygon limit, so if you find a low-poly version of them, then you could.

Rayman was low-poly, so he worked. And the Sonic model I have is also low-poly, so I think he will work.

So yeah, no HQ models :P


how would the joints for sonic work though ? :pi:
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Re: General TRLE thread

Postby RoxasKennedy » Sat Aug 10, 2013 6:33 am

I dunno, same as Lara? :P

I think it works by linking vertices from one part to another or something similar :P

Sooo it could work in theory. :pi:
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Re: General TRLE thread

Postby Dazzy » Sat Aug 10, 2013 6:44 am

ugh, we need to figure out the xna models in trle.
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Re: General TRLE thread

Postby Bluej97 » Sat Aug 10, 2013 7:00 am

RoxasKennedy wrote:I dunno, same as Lara? :P

I think it works by linking vertices from one part to another or something similar :P

Sooo it could work in theory. :pi:


there's another model which has lara's joints :P TRLE's animations are different :P Lara's meshes are split joint by joint xD

so sonic would have stretched legs and and arms :P
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Re: General TRLE thread

Postby RoxasKennedy » Sat Aug 10, 2013 7:04 am

Well, I'm using the 06 model, which is already somewhat stretched to have more "human" proportions.

And I actually went out of my way to separate all the parts like hands, elbows, arms, knees, pelvis, torso and all that. :P

Altho, by comparing the Sonic model to TRLE ones, it looks like Sonic has longer arms.

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Re: General TRLE thread

Postby RoxasKennedy » Sat Aug 10, 2013 7:51 am

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I showed this in chatbox, but I'll add it here, too. :P
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