TMNT models: weird culling issue

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TMNT models: weird culling issue

Postby trexjones » Thu Jun 23, 2016 4:58 am

Hey guys, I've just tried extracting and exporting models from the new TMNT game because that suddenly stopped happening... but something that's happened twice now is this...
wrong.JPG


Anyone know what it is? I've noticed in NOESIS that I the models are automatically loading up with faces culled similar to this (just without the textures placed), and when I hit the face culling button, they appear as per normal. Any suggestions?
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Re: TMNT models: weird culling issue

Postby RoxasKennedy » Thu Jun 23, 2016 6:40 am

Flip the normals

In Blender it's Ctrl+N in edit mode but idek what's in 3DSMax
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Re: TMNT models: weird culling issue

Postby trexjones » Thu Jun 23, 2016 8:00 am

Thanks man! Just gave it a go and exported the mesh again, but it's still doing it... :/

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Re: TMNT models: weird culling issue

Postby Dazzy » Thu Jun 23, 2016 8:16 am

You can do it inside XPS. In Modify there should be some changed back face culling and flip face normal options.
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Re: TMNT models: weird culling issue

Postby trexjones » Thu Jun 23, 2016 8:30 am

That did it! Thanks Dazzy!

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Re: TMNT models: weird culling issue

Postby rballad » Wed Jun 29, 2016 11:04 am

can you point me to the script? can't find it in xentax

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