So, I managed to find the four main Elizabeth models from Bioshock Infinite (I'm missing one from the final scene):
http://i.imgbox.com/abvO6er9.png
I used NinjaRipper, so no rig. I have a 1.7Gb folder of textures to go through to find all the textures for the parts.
The normal maps in this game are yellow, rather than purple. My first thought is that two of the color channels are byte-swapped, but it could also be they're not using tangent space normals. Will probably take a little experimentation to figure out how to convert them to normal tangent space normal maps usable by XNALara.
I don't have a lot of time at the moment, so if anyone wants the .blend file, I'm more than happy to share it. I'm not sure how I'd get the textures to you, however, until I manage to cull the folder size down a bit. Possibly converting the textures to png or jpeg might help the size a bit, I'd imagine.
Edit: just realized her tie is missing in the two left ones. I did extract it.
Elizabeth from Bioshock Infinite
- semory
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Re: Elizabeth from Bioshock Infinite
cool, hopefully gildor will have time to look into it
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Re: Elizabeth from Bioshock Infinite
Oh, I'm quite sure he will. I'm impatient.semory wrote:cool, hopefully gildor will have time to look into it
Slowly finding textures. The texture maps are world space texture maps, not channel swapped. Lot of the UVs are flipped and there's literally like eight or nine different versions, so it's a bit of a pain, but it's starting to come together.
- semory
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Re: Elizabeth from Bioshock Infinite
here's the customary, "what is underneath that skirt?" question .
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Re: Elizabeth from Bioshock Infinite
There are several versions of the model, but they leg never go above mid-thigh. Torso only includes what's not covered by the shirt. So, the answer is "not much" as well as "not what you're hoping for".semory wrote:here's the customary, "what is underneath that skirt?" question .
- semory
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Re: Elizabeth from Bioshock Infinite
hahahahahahaha
Re: Elizabeth from Bioshock Infinite
Awesome!