Ringo's WIP

Post your works in progress here!

Moderators: Runa, Dazzy

User avatar
Posts: 190
Joined: Wed Jan 09, 2013 4:52 pm
Location: Georgia, USA

Ringo's WIP

Postby ssringo » Sun Apr 06, 2014 3:28 pm

Dwarf Princess from Divinity: Dragon Commander

Image

Things to do

-Fix several weight issues (teeth don't work right, gap between neck and clothes when posing, couple joints are ugly when rotated)
-Rig the hair to not move with her breasts :lol:
-Rig the skirt to move with the legs better or rig it separately. Not sure which would be better
-Add her waist watch, glasses and earring
-Possibly put her in the proper T-pose
-????
Image

My first real attempt at rigging a model (and the model that made me want to start learning). Ported a couple models before but that was pretty much just renaming a few things to make it work in XNALara. This was done with a .obj so it's a custom rig. I was so excited to actually get her in XNALara and posing pretty well that I had to share it.
Last edited by ssringo on Thu Apr 10, 2014 8:05 pm, edited 1 time in total.

Site Admin
User avatar
Posts: 7670
Joined: Sat Aug 04, 2012 7:38 pm
Location: Torrance, CA
Custom Rank: Kitty pu tu tu lay!

Re: Ringo's WIP

Postby semory » Sun Apr 06, 2014 4:15 pm

Oh this one is Granny 2 engine huh? Did you ask around if there was a solution to the weights problem?

User avatar
Posts: 190
Joined: Wed Jan 09, 2013 4:52 pm
Location: Georgia, USA

Re: Ringo's WIP

Postby ssringo » Sun Apr 06, 2014 4:43 pm

It's a custom rig so weight problems are my own doing. Unless you mean original model weights in which case I didn't ask (I did search a bit about ripping from Granny with little luck). No clue about ripping from games myself aside from basic Noesis/umodel stuff. I got the files from a guy on DA. It had a few blends and .psk files but they were messed up beyond my limited capabilities and bone weights were very limited/bad.

I did PM Rexil since he released the Elf Princess a while back but he never replied. I'd love it if I could just straight port the model with everything working though as I like most of the models from the game. Rigging from scratch is for the birds. :XD:

Porter
User avatar
Posts: 1050
Joined: Sat Aug 18, 2012 6:05 am
Custom Rank: Hu3Hu3

Re: Ringo's WIP

Postby rexil » Sun Apr 06, 2014 8:09 pm

you can convert .gr2 to smd and preserve the weights
with gr2tosmd
°°°°°Why so Serious?°°°°°

Image

User avatar
Posts: 190
Joined: Wed Jan 09, 2013 4:52 pm
Location: Georgia, USA

Re: Ringo's WIP

Postby ssringo » Sun Apr 06, 2014 9:26 pm

Could you provide a link to the program or a download for it? I can't find anything called gr2tosmd. Best I found was grnreader98 which converts but only kinda preserves weights (about the same quality as what was given to me). Also found http://gr2decode.altervista.org/ for SMD tools but it's archived and can't be accessed.

Return to Work in Progress

Who is online

Users browsing this forum: No registered users and 1 guest